Wounding
CL | 10th |
---|---|
Aura | Moderate evocation |
Spells | bleed |
Cost: +2 bonus
Limit: Melee weapons only
●The weapon deals 1 point of "Bleed" damage when it hits a creature.
●Bleeding creatures take the bleed damage at the start of their turns.
●Multiple hits from the weapon increase the bleed damage.
●A critical hit doesn't multiply the bleed damage.
●Bleeding can be stopped by a successful DC 15 Heal check
or through the application of any spell that cures HP damage.
●Creatures immune to critical hits are immune to the bleed damage from this weapon.