Weretouched Master
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Nature: Prestige Class
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Prerequisites

Race: Shifter
Feats: Any Shifter feat
Base Attack Bonus: +4
Skills: Knowledge (nature) 2 ranks, Survival 5 ranks
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Class Traits

Hit Dice: d10. Skill Ranks: 2 + Int mod.
BaB: Medium. Good saves: Fortitude & Reflex
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Level Progression

lvl Class Features
1 ●Weretouched 1 ●+1 shift per day
2 ●(Wild Empathy) ●Bonus Shifter Feat
3 ●Weretouched 2 ●+1 shift per day
4 ●Frightful Shifting ●Bonus Shifter Feat
5 ●Alternate Form ●+1 shift per day

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Class Features


1.Weretouched 1 (Su): Player chooses one animal type that represents
his lycanthrope heritage: bear, boar, rat, tiger, wolf, or wolverine.

When shifting, his appearance changes to strongly resemble a hybrid lycanthrope of the chosen type: His facial features become more bestial, fur sprouts on his body, and he grows a short tail.

In addition, he gains one of the following extra benefits each time he shifts, depending on his lycanthrope ancestor:

Bear or Tiger: While shifting, he gains a +2 bonus to Strength and manifests claws that can be used as natural weapons. These claws deal 1d4 damage (+Str mod), plus an additional +1 for every four character levels he has, on a successful attack. If he already has the "razorclaw" shifter trait or the "Improved Natural Attack" feat, his claw damage increases by one step on the natural attack damage chart.

Boar or Wolverine: While shifting, he gains a +2 bonus to Constitution and manifests tusks (for boars) or fangs (for wolverines) that can be used as a natural weapon, dealing 1d6 damage (+Str mod), plus an additional +1 for every four character levels he has, on a successful gore or bite attack. If he already has the "longtooth" shifter trait or the "Improved Natural Attack" feat, his bite or gore damage increases by one step on the natural attack damage chart.

Rat or Wolf: While shifting, he gains a +2 bonus to Dexterity and manifests fangs that can be used as a natural weapon, dealing 1d6 damage (+Str mod), plus an additional +1 for every four character levels he has, with a successful bite attack. If he already has the "longtooth" shifter trait or the "Improved Natural Attack" feat, his bite damage increases by one step on the natural attack damage chart.

1.Shifting: At the indicated levels, the character gets the ability to use their "shifting" ability one additional time each day. Also, for each level in this prestige class, the character's ''shifting'' lasts +1 additional round each when it's used.

2.Wild Empathy (Ex):

2.Bonus Shifter Feats: Gains a bonus shifter feat chosen from the list below. The character must meet the prerequisites of a feat to select it.
●Beasthide Elite, ●Cliffwalk Elite, ●Extra Shifter ●Trait, ●Great Bite, ●Great Rend, ●Greater Shifter Defense, ●Healing Factor, ●Longstride Elite, ●Shifter Defense, ●Shifter Ferocity, ●Shifter Multiattack.

4.Weretouched 2 (Su): Gains the "scent" ability.
In addition, he manifests a special benefit derived from his lycanthrope ancestor when he's shifting:

Bear (Improved Grab): To use this ability, the character must hit with a claw attack. He can then attempt to start a grapple as a free action without provoking an AoO.

Boar (Fierce Will): The character gains a +4 bonus on Will saves.

Rat (Climb Speed): The character manifests a climb speed of 20 feet. In addition, he can use his Dexterity modifier instead of his Strength modifier for Climb checks. If he already has the "cliffwalk" shifter trait, his climb speed increases by 10 feet.

Tiger (Pounce): If the character charges a foe, he can make a full attack.

Wolf (Trip): If the character hits with a bite attack, he can attempt to trip the opponent as a free action without making a touch attack or provoking an AoO. If the attempt fails, the opponent cannot react to trip the weretouched master.

Wolverine (Rage): If the character takes damage, he flies into a berserk rage on his next turn, biting madly until either he or his opponent is dead, or until his shifting ends. He gains +2 to Strength, +2 to Constitution, and –2 to AC while raging. He cannot end his rage voluntarily, but unlike a barbarian, he is not winded after his rage ends.

4.Frightful Shifting (Ex): Gains an unsettling presence when he uses his shifting ability or his alternate form ability. When he attacks or charges, opponents within 30 feet who witness his attack may become "shaken" for 5d6 rounds.

This ability affects only opponents with fewer Hit Dice or levels than the weretouched master’s character level. An opponent can resist the effect with a successful Will save (DC 10 + character's class level +Cha modifier). An opponent who succeeds on the saving throw is immune to that character's frightful shifting for 24 hours. This is a mind-affecting fear effect.

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5.Alternate Form (Su): Can assume the animal form or hybrid form related to his lycanthrope heritage (the same animal selected at 1st level). Instead of using his normal shifting ability, he can shift into animal form as though using a polymorph spell on himself, though his gear is not affected, he does not regain hit points for changing form, and only the specific animal form indicated for the lycanthrope heritage can be assumed.

The character doesn't assume the ability scores of the animal, but instead adds the animal’s ability adjustments (see the following table) to his own ability scores. A weretouched master can also assume a bipedal hybrid form with prehensile hands and animalistic features. In hybrid form, he can use weapons and armor.

A slain weretouched master reverts to his humanoid form, although he remains dead. Separated body parts retain their animal form, however.

Assuming an alternate animal or hybrid form is a standard action that requires the character to spend 1 of his daily uses of the "shifting" ability. However, assuming an alternate animal or hybrid form is not the same as "shifting" and does not impart any of the benefits of shifting.
For example: A razorclaw shifter does not gain any of his razorclaw shifter traits upon assuming an alternate animal or hybrid form.

A weretouched master can't use his shifting ability while in alternate form. He can remain in animal or hybrid form until he decides to revert to his natural form (also a standard action).

ANIMAL Ability Adjustments
Bear Str +10 Dex +2 Con +4
Boar Str +6 Con +10
Rat Str +2 Dex +10 Con +4
Tiger Str +8 Dex +2 Con +6
Wolf Str +4 Dex +6 Con +6
Wolverine Str +4 Dex +4 Con +8

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Weretouched Characters

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