HP | 101 | 17d10–3 |
---|---|---|
Init. | +6 | +3+3 dex |
ATTACKS | |
---|---|
Base A. B. | +18/ 13/ 8/ 3 |
Melee Atk. | +17/ 12/ 7/ 2 |
Ranged Attack |
+22/17/12/ 7 (25/20/15/10) |
Maneuver | +15 |
DEFENSES | |
---|---|
Armor Class | +15 (17) |
Touch AC | +4 (6) |
Flat-footed | +12 |
Maneuvers | +18 (20) |
ABILITY | trait | mod |
---|---|---|
Strength | 6 | –2 |
Dexterity | 16 (22) |
+3 (+6) |
Constitution | 10 | +0 |
Intelligence | 7 | –2 |
Wisdom | 7 | –2 |
Charisma | 28 (34) |
+9 (+12) |
SAVES | |
---|---|
Fortitude | +20 (23) |
Reflex | +18 (24) |
Will | +18 (21) |
SKILL | Roll | Calculating | ||||
---|---|---|---|---|---|---|
Acrobatics | +10 | dex 3 | + rank 4 | + belt 3 | ||
Diplomacy | +17 | cha 9 | + rank 2 | + class 3 | +band 3 | |
Fly | +9 | dex 3 | + rank 1 | + size 2 | + belt 3 | |
Handle Animal |
+16 | cha 9 | + rank 1 | + class 3 | +band 3 | |
Heal | +2 | wis -2 | + rank 1 | + class 3 | ||
Intimidate | +9 | cha 9 | + rank 1 | – size 4 | +band 3 | |
Linguistics | +0 | int -2 | + rank 2 | |||
Perception | +5 | wis -2 | + rank 5 | + race 2 | ||
Perform (Oratory) |
+13 | cha 9 | + rank 1 | +band 3 | ||
Ride | +10 | dex 3 | + rank 1 | + class 3 | + belt 3 | |
Spellcraft | +2 | int -2 | + rank 1 | + class 3 | ||
Stealth | +11 | dex 3 | + rank 1 | + size 4 | + belt 3 | |
CRAFT | Roll | Calculating | ||||
Archery | +6 | int -2 | + rank 1 | + class 3 | + race 2 + tool 2 |
|
Alchemy | +10 | int -2 | + rank 7 | + class 3 | + tool 2 | |
Baking | +4 | int -2 | + rank 1 | + class 3 | + tool 2 | |
KNOWLEDGE | Roll | Calculating | ||||
Religion | +2 | int -2 | + rank 1 | + class 3 | ||
Nobility | +2 | int -2 | + rank 1 | + class 3 | ||
Local | +2 | int -2 | + rank 4 |
(+3 on Cha-based checks to influence any who are LG or follow Silver Flame)
Nature: Player Character
Player: (anyone)
User: Lankin the Mad Mage
Race: Gnome
Origins: Thrane
Residence: Little Plains,
in Middle Menthis
Class: Paladin 18
Archetypes: Divine Hunter
& Tempered Champion
Religion: Silver Flame
Alignment: Lawful Good
.
Description
Gender: Male
Age: 61 years old (ca equivalent to a 21-22 y.o. human)
Hair: Dark purplish-blue, spiky & sticks up & back
Eyes: Sky-blue, squinty
Height: 3 feet, 5 inches
Weight: 40 pounds
Body: Lean, wiry
Clothing: Pragmatic knight's uniform
Oher traits: Silver tongue-stud piercing. Also, large parts of skin is covered in a pattern that's identical to a Greater Aberrant Dragonmark.
Father: Valtar Canatar ir'Lerendazi (LN, "unfriendly" relations)
Mother: Tarissa Nalian Kalmecher (NG, "indifferent" relations)
Spouse: Laren Boromar d'Tarkanan (CE, hobbit mafia hitman)
Languages: Common, Gnomen, Sylvan, Syranian, Halfling
.
Information
Motivations:
●Help and protect people.
●Shoot evil. In the face!
Likes:
●Cake
●Honesty .
●Poetry
●Silence
●Racing
●Archery
.
Fears:
●Choosing love over duty
●Bugs
●Venom
●has slight claustrophobia .
Dislikes:
●Hypocrisy
●The Church
●Prejudice
●Morally grey dilemmas
●Hats
.
Racial Abilities
Slow Speed: 20 feet.
Small: ●Gets +1 size bonus to AC & attacks rolls
●Suffers –1 penalty to Combat Maneuvers & Maneuver Defense
●Adds a +4 size bonus on Stealth checks.
Low-Light Vision: Can see twice as far as humans in dim light.
Keen Senses: Get a +2 racial bonus on Perception skill checks.
Obsessive: Get +2 racial bonus on 1 Craft or Profession skill.
Illusion Resistance: +2 racial bonus on saves against illusion effects.
Defensive Training: +4 dodge bonus to AC against goblinoids.
Offensive Training: +1 on attacks against reptilians & goblinoids.
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon.
Gnome Magic: Gets 4 spell-like abilities, each usable once per day. CL= own lvl
●Dancing Lights: Creates 1–4 mobile floating lights, ca torch-sized, for 1 minute
●Ghost Sound: Create illusory sounds, of max volume = 4 people/CL, 1 round/CL
●Prestidigitation: Can produce a wide variety of minor tricks, for 1 hour
●Speak With Animals: Able to ask questions of & get answers from animals,
if you can convince them to do so. Still limited by intellect. Lasts 1 hour per CL
Also: Add +1 to the save DC of any Illusion magic he does.
.
Class Abilities
Detect Evil: (at will) Swift action if used on only 1 target,
which gives result as if had spent 3 rounds focusing on them
Divine Grace: Add Charisma Bonus (if any) to all Saving Throws.
Divine Health: Immune to ALL diseases, even magical ones.
Aura of Good: Registers more strongly to "Detect Good"
and similar good-sensing effects.
Aura of Righteousness: ●Get DR 5/evil.
●Now immune to Compulsion spells & spell-like abilities.
●Each ally within 10 feet gets +4 morale bonus on saves vs Compulsion effects.
Smite Evil: Use 6 times per day.
●Choose 1 target to smite, as Swift action.
●Lasts until target goes down, or you rest & regain daily abilities.
If they are evil, then against them you get:
●Attack bonus = Cha mod = +12 to attack
●+1 dmg per level = +18 to damage
●x2 dmg bonus = +36 damage on 1st attack if smiting an evil-subtyped outsider, evil-aligned dragon, or the undead
●Deflection bonus = Cha mod = +12 AC
●Attacks automatically bypass any Damage Reduction (DR) the target might have
Item: If wearer dispatches an opponent with a "smite evil" attack (killing it, destroying it, or reducing it to HP<0),
they may use the "channel energy" ability or the ranged version of "lay on hands" as a Swift action that round.
.
Holy Archery
Laying On Hands
Divine Bond
.Feats
.Equipment
Longbow: ranged weapon. Dmg: 1d10+3. Crit: ×3. Range: 100 feet. Tags: +1 weapon, Conserving, Crusader, Arrow-Splitter
Scale Mail: "light" armor. AC: +5. Max dex: +5. Penalty: –0. Speed: 20 ft. Tags: Mithril & +1 Light Fortification (25%)
Darkwood Buckler: shield. AC: +1. Penalty: –0. Traits: +4 shield, compatible with using a bow
Combat Tools
Special Arrows
Worn Items
Carried Gear
.
Wealth: 83'098 gp, 97 cp
.