Unbound
CL 10th
Aura Moderate
transmutation
Spells righteous might
Other Creator must
be chaotic
Nature: Magic Armor Ability
Cost: +27'000 gp
Limit: Armor only

Often engraved or enameled with chaotic religious symbols.

●Once per day on command, wearer can invoke an effect like the spell "righteous might"
●This lasts for for 10 rounds.
●The wearer gains DR 5/lawful (instead of DR/evil or DR/good) from the effect.

SIZE
category
AC &
attack
Maneu
-vers
Fly
skill
Stealth
skill
Space/
Reach
Tiny +2 –2 +4 +8 2.5/0 ft
Small +1 –1 +2 +4 5 / 5 ft
Medium +0 +0 +0 +0 5 / 5 ft
Large –1 +1 –2 –4 10/10 ft
●Armor bestows 1 permanent negative lvl on any lawful being trying to wear it.
●Negative lvl remains while the armor is worn & disappears when it's removed.
●This negative level cannot be overcome in any way
(including by "restoration" spells) while the armor is worn.
.
"Righteous Might" spell effects:
●Your height immediately doubles, & your weight is multiplied by 8.
●This increase changes your size category to the next larger one.
●Your size modifier for AC & attacks changes as appropriate to your new size.
●Determine space & reach as appropriate to your new size.
.
WEAPON DAMAGE
Tiny Small Med. Large
1 1d2 1d3
1 1d2 1d3 1d4
1d2 1d3 1d4 1d6
1d3 1d4 1d6 1d8
Tiny Small Med. Large
1d4 1d6 1d8 2d6
1d4 1d6 2d4 2d6
1d6 1d8 1d10 2d8
1d8 1d10 1d12 3d6
Tiny Small Med. Large
1d8 1d10 2d6 3d6
1d10 2d6 2d8 3d8
2d6 3d6 2d10 4d8

●You get a +4 size bonus to Str & Con & take a –2 penalty to Dex.
●You get a +2 enhancement bonus to Natural Armor.
●Get DR 5/evil (if you normally channel positive energy)
or DR 5/good (if you normally channel negative energy).
●This spell doesn’t change your speed.

●All equipment you wear or carry is similarly enlarged by the spell.
●Melee weapons deal more damage, as per weapons 1 size category larger.
●Any enlarged item that leaves your possession (including a
projectiles & thrown weapons) instantly returns to its normal size.
●This means that thrown and projectile weapons deal their normal damage.
●Other magical properties aren't affected by this spell.
●Magical effects that increase size don't stack.

●If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process.
●If you fail, you are constrained without harm by the materials enclosing you. The spell can't crush you by increasing your size.

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