CL | 10th |
---|---|
Aura | Moderate transmutation |
Spells | righteous might |
Other | Creator must be chaotic |
Cost: +27'000 gp
Limit: Armor only
Often engraved or enameled with chaotic religious symbols.
●Once per day on command, wearer can invoke an effect like the spell "righteous might"
●This lasts for for 10 rounds.
●The wearer gains DR 5/lawful (instead of DR/evil or DR/good) from the effect.
SIZE category |
AC & attack |
Maneu -vers |
Fly skill |
Stealth skill |
Space/ Reach |
---|---|---|---|---|---|
Tiny | +2 | –2 | +4 | +8 | 2.5/0 ft |
Small | +1 | –1 | +2 | +4 | 5 / 5 ft |
Medium | +0 | +0 | +0 | +0 | 5 / 5 ft |
Large | –1 | +1 | –2 | –4 | 10/10 ft |
●Negative lvl remains while the armor is worn & disappears when it's removed.
●This negative level cannot be overcome in any way
(including by "restoration" spells) while the armor is worn.
.
"Righteous Might" spell effects:
●Your height immediately doubles, & your weight is multiplied by 8.
●This increase changes your size category to the next larger one.
●Your size modifier for AC & attacks changes as appropriate to your new size.
●Determine space & reach as appropriate to your new size.
.
WEAPON DAMAGE | |||
Tiny | Small | Med. | Large |
---|---|---|---|
– | 1 | 1d2 | 1d3 |
1 | 1d2 | 1d3 | 1d4 |
1d2 | 1d3 | 1d4 | 1d6 |
1d3 | 1d4 | 1d6 | 1d8 |
Tiny | Small | Med. | Large |
1d4 | 1d6 | 1d8 | 2d6 |
1d4 | 1d6 | 2d4 | 2d6 |
1d6 | 1d8 | 1d10 | 2d8 |
1d8 | 1d10 | 1d12 | 3d6 |
Tiny | Small | Med. | Large |
1d8 | 1d10 | 2d6 | 3d6 |
1d10 | 2d6 | 2d8 | 3d8 |
2d6 | 3d6 | 2d10 | 4d8 |
●You get a +4 size bonus to Str & Con & take a –2 penalty to Dex.
●You get a +2 enhancement bonus to Natural Armor.
●Get DR 5/evil (if you normally channel positive energy)
or DR 5/good (if you normally channel negative energy).
●This spell doesn’t change your speed.
●All equipment you wear or carry is similarly enlarged by the spell.
●Melee weapons deal more damage, as per weapons 1 size category larger.
●Any enlarged item that leaves your possession (including a
projectiles & thrown weapons) instantly returns to its normal size.
●This means that thrown and projectile weapons deal their normal damage.
●Other magical properties aren't affected by this spell.
●Magical effects that increase size don't stack.
●If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process.
●If you fail, you are constrained without harm by the materials enclosing you. The spell can't crush you by increasing your size.