Todric Ironhyde
Hit Points 15 4d8–8+2
ATTACKS
Base A. Bonus +3
Melee Attack +3
Ranged Attack +7
Maneuvers +3
DEFENSES
Armor Class +9
Touch AC +4
Flat-footed +5
Maneuvers +7

ABILITY trait mod
Strength 10 +0
Dexterity 19 +4
Constitution 7 –2
Intelligence 15 +2
Wisdom 7 –2
Charisma 14 +2
SAVES
Fortitude –1
Reflex +8
Will –1
SKILL Roll Calculating
Acrobatics +11 dex 4 + rank 4 + class 3 –armor 0
Appraise +8 int 2 + rank 3 + class 3
Bluff +9 cha 2 + rank 4 + class 3
Climb +7 str 0 + rank 4 + class 3 –armor 0
Diplomacy +9 cha 2 + rank 4 + class 3
Disable Device +11 dex 4 + rank 4 + class 3 –armor 0
Disguise +9 cha 2 + rank 4 + class 3
Escape Artist +11 dex 4 + rank 4 + class 3 –armor 0
Handle Animal +3 cha 2 + rank 1
Intimidate +9 cha 2 + rank 4 + class 3
Know. (dungeon) +8 int 2 + rank 3 + class 3
Know. (local) +7 int 2 + rank 2 + class 3
Sleight of Hand +8 dex 4 + rank 1 + class 3 –armor 0
Stealth +11 dex 4 + rank 4 + class 3 –armor 0
Nature: Player Character
Player: Tomas Varg Kobberød
User:

Race: Human
Origins: Karrnath
Residence: ???

Class: Rogue 4
Alignment: Chaotic Neutral
Religion: Dol Dorn & The Fury

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Description

Gender: Male
Age:
Hair:
Eyes:
Height:
Weight:
Body:
Clothing:
Oher traits:
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Information

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Racial Abilities

Bonus Feat: Gain an extra Feat.
Skilled: Gain 1 additional skill rank for each class level they have.
Languages: Common, ???, ???
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Class Abilities

Proficiencies: ●All simple weapons, plus ●hand crossbow, ●rapier, ●sap, ●shortbow, ●short sword. ●Light armor (but not shields).

Sneak Attack:+2d6 damage. ●Character's attack deals this extra damage anytime their target would be denied Dex bonus to AC (whether target actually has a Dex bonus or not), OR when the character "flanks" the target. ●Ranged attacks can only be sneak attacks if target is within 30 feet. ●The extra damage isn't multiplied on a critical hit. ●Can't sneak attack a target that has "conceament".

1.Trapfinding: ●Can use "Disable Device" to disarm magic traps.
●Get +(1/2 level) = +2 bonus to "Disable Device" checks (minimum +1).
●Get +(1/2 level) = +2 bonus on "Perception" checks to locate traps (minimum +1).

2.Evasion: If makes a successful Reflex save against an attack that normally deals 1/2 dmg on a successful save, the character instead takes no damage. Only if wearing light or no armor, and isn't helpless.

3.Trap Sense: Get (+1 per 3 lvls) = +1 bonus on Reflex saves to avoid traps & to AC against trap attacks (as a 'dodge' bonus).

4.Uncanny Dodge: ●Won't be caught flat-footed, even if attacker is invisible.
●Still loses Dex bonus to AC if "immobilized".
●Can still lose Dex bonus to AC if foe successfully uses "feint" action on them.
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Rogue Talents

2.???:

4.???:
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Feats

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Equipment

Rapier: melee weapon. Dmg: 1d6. Crit: 18-20/x2
Throwing Axe: (x3) thrown weapon. Dmg: 1d6. Crit: x3. Range: 10 feet.
Hand Crossbow: ranged weapon. Dmg: 1d4. Crit: 19-20/x2. Range: 30 feet.
Armored Coat: light armor. AC: +4. Max dex: +5. Penalty: –0. Speed: 20 feet. Traits: Darkleaf cloth
Buckler: shield. AC: +1. Penalty: –0. Traits: Masterwork, Compatible with using a bow

●Crossbow bolts (10)
●Silvered crossbow bolts (10)
●Manacles, common
●Manacles, masterwork
●Smoked goggles
●Grappling hook, common
●Crowbar

Wealth: 4'051 gp.

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