| Hit Points | 15 | 4d8–8+2 |
|---|
| ATTACKS | |
|---|---|
| Base A. Bonus | +3 |
| Melee Attack | +3 |
| Ranged Attack | +7 |
| Maneuvers | +3 |
| DEFENSES | |
|---|---|
| Armor Class | +9 |
| Touch AC | +4 |
| Flat-footed | +5 |
| Maneuvers | +7 |
| ABILITY | trait | mod |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 19 | +4 |
| Constitution | 7 | –2 |
| Intelligence | 15 | +2 |
| Wisdom | 7 | –2 |
| Charisma | 14 | +2 |
| SAVES | |
|---|---|
| Fortitude | –1 |
| Reflex | +8 |
| Will | –1 |
| SKILL | Roll | Calculating | |||
|---|---|---|---|---|---|
| Acrobatics | +11 | dex 4 | + rank 4 | + class 3 | –armor 0 |
| Appraise | +8 | int 2 | + rank 3 | + class 3 | |
| Bluff | +9 | cha 2 | + rank 4 | + class 3 | |
| Climb | +7 | str 0 | + rank 4 | + class 3 | –armor 0 |
| Diplomacy | +9 | cha 2 | + rank 4 | + class 3 | |
| Disable Device | +11 | dex 4 | + rank 4 | + class 3 | –armor 0 |
| Disguise | +9 | cha 2 | + rank 4 | + class 3 | |
| Escape Artist | +11 | dex 4 | + rank 4 | + class 3 | –armor 0 |
| Handle Animal | +3 | cha 2 | + rank 1 | ||
| Intimidate | +9 | cha 2 | + rank 4 | + class 3 | |
| Know. (dungeon) | +8 | int 2 | + rank 3 | + class 3 | |
| Know. (local) | +7 | int 2 | + rank 2 | + class 3 | |
| Sleight of Hand | +8 | dex 4 | + rank 1 | + class 3 | –armor 0 |
| Stealth | +11 | dex 4 | + rank 4 | + class 3 | –armor 0 |
| Action Points | 9 |
|---|
Player: Tomas Varg Kobberød
User:
Race: Human
Origins: Karrnath
Residence: ???
Class: Rogue 4
Alignment: Chaotic Neutral
Religion: Dol Dorn & The Fury
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Description
Gender: Male
Age:
Hair:
Eyes:
Height:
Weight:
Body:
Clothing:
Oher traits:
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Information
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Racial Abilities
Bonus Feat: Gain an extra Feat.
Skilled: Gain 1 additional skill rank for each class level they have.
Languages: Common, ???, ???
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Class Abilities
Proficiencies: ●All simple weapons, plus ●hand crossbow, ●rapier, ●sap, ●shortbow, ●short sword. ●Light armor (but not shields).
Sneak Attack: ●+2d6 damage. ●Character's attack deals this extra damage anytime their target would be denied Dex bonus to AC (whether target actually has a Dex bonus or not), OR when the character "flanks" the target. ●Ranged attacks can only be sneak attacks if target is within 30 feet. ●The extra damage isn't multiplied on a critical hit. ●Can't sneak attack a target that has "conceament".
1.Trapfinding: ●Can use "Disable Device" to disarm magic traps.
●Get +(1/2 level) = +2 bonus to "Disable Device" checks (minimum +1).
●Get +(1/2 level) = +2 bonus on "Perception" checks to locate traps (minimum +1).
2.Evasion: If makes a successful Reflex save against an attack that normally deals 1/2 dmg on a successful save, the character instead takes no damage. Only if wearing light or no armor, and isn't helpless.
3.Trap Sense: Get (+1 per 3 lvls) = +1 bonus on Reflex saves to avoid traps & to AC against trap attacks (as a 'dodge' bonus).
4.Uncanny Dodge: ●Won't be caught flat-footed, even if attacker is invisible.
●Still loses Dex bonus to AC if "immobilized".
●Can still lose Dex bonus to AC if foe successfully uses "feint" action on them.
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Rogue Talents
2.???:
4.???:
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Feats
???:
???:
???:
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Equipment
Rapier: melee weapon. Dmg: 1d6. Crit: 18-20/x2
Throwing Axe: (x3) thrown weapon. Dmg: 1d6. Crit: x3. Range: 10 feet.
Hand Crossbow: ranged weapon. Dmg: 1d4. Crit: 19-20/x2. Range: 30 feet.
Armored Coat: light armor. AC: +4. Max dex: +5. Penalty: –0. Speed: 20 feet. Traits: Darkleaf cloth
Buckler: shield. AC: +1. Penalty: –0. Traits: Masterwork, Compatible with using a bow
●Crossbow bolts (10)
●Silvered crossbow bolts (10)
●Manacles, common
●Manacles, masterwork
●Smoked goggles
●Grappling hook, common
●Crowbar
Wealth: 4'051 gp.





