Stable

Nature: Condition
Type: Health

A character who was "dying" but who has stopped losing HP each round and still has negative HP is "stable".

Effects:
●The character is no longer "dying", but is still "unconscious".

●If character has become "stable" because of aid from another character (f.ex. Heal check or magic healing), then they no longer lose HP.
●The character can make a DC 10 Constitution check each hour to become conscious and "disabled" (even though his HP are still negative).
The character takes a penalty on this roll = negative HP total.

●If a character has become stable on his own & hasn’t had help, he is still at risk of losing HP.
Each hour he can make a Constitution check to become "stable" (as a character that has received aid).
Each failed check causes him to lose 1 HP.

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