CL 12th
sculpture, or
Check DC 12
Cost 8'000 gp
pattern, fear
Other Maker must
be CL ≥ 6

Nature: Creature
Type: Construct

Alignment: Neutral
Size: Medium
CR: 4

Description: "It suddenly becomes clear that this is no ordinary pumpkin-headed scarecrow when its eyes glow and it comes to jerky life."

Animated scarecrows look just like mundane scarecrows until they come to life, at which point their eyes and mouths glow with fiery light.

Each scarecrow is unique, but most stand 5 to 6 feet tall and are made of wood, cloth, and rope.

A scarecrow can't speak, and the only sound it makes is the creaking of its wooden frame and the rustling of its straw stuffing when it moves.

Information: Scarecrows are usually created as guardians to warn away trespassers. Their stuffing of dried grass or straw makes them vulnerable to fire.

In combat, a scarecrow uses its "fascinating gaze" ability, then chooses the largest foe to pummel with its slam attacks. Although unintelligent, the scarecrow doesn't ignore other enemies, using its "fear touch" power to cow them until it kills its first target. A scarecrow usually doesn't pursue fleeing foes unless specifically commanded to do so by its creator.

Construction: Scarecrows are constructed of a variety of materials, but usually include a frame of wood bound by rope or twine, covered in cloth or ragged garments, then stuffed with grass or straw.

Some have simple heads made from bags stuffed with straw, with two holes cut for eyes, while others have more elaborate pumpkin or gourd heads carved with grotesque faces.

Once the basic body has been constructed, unguents and special powders worth 500 gp are also required.

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