| Hit Points | (20?) | 3d10+? |
|---|
| ATTACKS | |
|---|---|
| Base A. Bonus | +3 |
| Melee Attack | +(3+str) |
| Ranged Attack | +(3+dex) |
| Maneuvers | + |
| DEFENSES | |
|---|---|
| Armor Class | + |
| Touch AC | + |
| Flat-footed | + |
| Maneuvers | + |
| ABILITY | trait | mod |
|---|---|---|
| Strength | 1# | + |
| Dexterity | 1# | + |
| Constitution | 1# | + |
| Intelligence | 1# | + |
| Wisdom | 1# | + |
| Charisma | 1# | + |
| SAVES | |
|---|---|
| Fortitude | +(3+con) |
| Reflex | +(3+dex) |
| Will | +(1+wis) |
| SKILL | Roll | Calculating | |||
|---|---|---|---|---|---|
| Intimidate | +(2)? | cha # | + race 2 | ||
| xxx | + | str # | + rank # | + class # | + race # |
| xxx | + | dex # | + rank # | + class # | + race # |
| xxx | + | con # | + rank # | + class # | + race # |
| xxx | + | int # | + rank # | + class # | + race # |
| xxx | + | wis # | + rank # | + class # | + race # |
| xxx | + | cha # | + rank # | + class # | + race # |
(has (6+int mod)x3 skill points to spend)
| Action Points | (6)? |
|---|
Player: Hilde Austlid
User:
Race: Half-orc
Origins: ???
Residence: ???
Class: Ranger 3
Alignment: ???
Religion: Greensinger (som, hvis jeg har forstått det riktig, er en litt hippie-aktig treehugger, glad i fairies og skeptisk til konstruerte folk som warforged, golemer etc.)
Membership: House Tharashk
Dragonmark: Least Finding
.
Description
Gender: Kvinne
Age:
Hair:
Eyes:
Height:
Weight:
Body:
Clothing:
Oher traits:
.
Information
.
Racial Abilities
Proficiencies: ●Greataxe & ●falchion. ●Treat arms with “orc” in the name as ''martial'' weapons.
Darkvision: Can see in the dark up to 60 feet.
Intimidating: Get +2 racial bonus to Intimidate skill checks, due to their fearsome nature.
Gatecrasher: Get +2 racial bonus to:
●Strength checks to break objects.
●The "Sunder" Combat Maneuver check.
Orc Ferocity:
●When brought below 0 HP but not killed, they can fight on for +1 more round as if disabled.
●At end of their next turn, unless brought to HP>0,fall unconscious & begin dying.
●Can do this once per day, +1 additional time per Con bonus (if any).
Orc Blood: Count as both humans and orcs for any effect related to race.
Languages: Common, Orcish
.
Class Abilities
Proficiencies: All simple & martial weapons, light & medium armor & shields (except tower shields)
1.Track: Adds 1/2 ranger level (min +1) to Survival skill checks to follow or identify tracks.
1.Wild Empathy: Can improve the initial attitude of an animal.
This ability functions just like a Diplomacy check to improve the attitude of a person.
Roll: 1d20 + ranger level + Cha bonus.
●A typical domestic animal has starting attitude of ''indifferent'', while wild animals are usually ''unfriendly''.
●The ranger and the animal must be within 30 feet of one another, and in normal visibility conditions.
●Generally takes 1 minute, but, as with influencing people, it might take more or less time.
●Can also use this ability to influence a magical beast with an Int score of 1 or 2, but with –4 penalty.
1.Favored Enemy: Player selects 1 creature type from the ranger's "favored enemies" table.
●Gets a +2 bonus on Bluff, Knowledge, Perception, Sense Motive & Survival checks against such creatures.
●Likewise, they get a +2 bonus on weapon attack and damage rolls against them.
●Can make Knowledge skill checks untrained when trying to identify these creatures.
●If choosing "humanoids" or "outsiders" as a favored enemy,
you must also choose an associated subtype (f.ex. "hobbit" or "angel").
2.Combat Style: Player selects 1 of the listed "ranger combat styles" to follow
●Gets to select 1 bonus feat chosen from that style's list of available feats
●Benefits of the style feats apply only when character wears light, medium, or no armor.
3.Favored Terrain: Player selects 1 type of terrain from the "Favored Terrains" table.
●Gets a +2 bonus on initiative checks & Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain.
●If traveling through favored terrain, they normally leave no trail & can't be tracked (though they may leave a trail if they so choose).
3.Endurance: Gains "Endurance" as a bonus feat
.
Feats
Least Dragonmark (Finding): Get +2 on Survival & 1 spell-like ability.
2.Locate Object: (1/day) Senses direction toward object (specific or type)
Endurance: You gain a +4 bonus on the following checks & saves:
●Swim checks made to resist nonlethal damage from exhaustion
●Constitution checks made to continue running
●Constitution checks made to avoid nonlethal damage from a forced march
●Constitution checks made to avoid nonlethal damage from starvation or thirst
●Constitution checks made to hold your breath
●Fortitude saves made to resist damage from suffocation.
●Fortitude saves made to avoid nonlethal damage from hot or cold environments
Also: You may sleep in light or medium armor without becoming ''fatigued''.
(Ranger Combat Style bonus feat):
(level 3 feat):
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Equipment
xxx: weapon. Dmg: . Crit: x#
xxx: weapon. Dmg: . Crit: x#. Range: feet.
Wealth: 3'000 gp






