Quenching
CL 5th
Aura Faint
transmutation
Spells chill metal
Nature: Magic Weapon Ability
Cost: +1 bonus
Limit: Melee weapons only

●Deals +1d6 damage against creatures of the ''Fire'' subtype
●Wielder gets +2 competence bonus on saves vs fire-based effects
●If thrust into a non-magical fire of Medium size or smaller, weapon extinguishes it.
●Weapon is immune to fire damage

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