Nature: Condition
Type: Fear

●Gets –2 on saves, skill- & ability-checks
●Must drop anything held & flee as quickly as they can from source of fear,
and from any other dangers they encounter, in a random & unplanned path
●Must use special abilities (even spells) to flee, if it's only way to escape
●Can’t take any other actions
●If prevented from fleeing they "cower", and don't attack

●Once they are out of sight (or hearing) of any source of danger, they can act as they want

●The previous & less severe stage of fear is "Frightened"

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