Orc
Orc%2001a.png

Nature: Race
Type: Humanoid
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Stats

Ability Scores: +4 Str, –2 Int, –2 Wis, –2 Cha
Size: Medium. Speed: Base speed of 30 feet.
Darkvision: Can see in the dark up to 60 feet.
Light Sensitivity: Get "dazzled" in areas of bright sunlight
or within the radius of a "daylight" spell.

Ferocity: Can stay conscious & keep fighting even if HP falls to < 0.
Are still "staggered" & lose 1 HP each round while at 0 HP≤ 0, as normal.

Weapon Familiarity: Proficient in greataxe & falchion,
treat armaments with “orc” in name as ''martial'' category.

Languages: Begin play speaking Common and Orcish.
Those with high Int scores can choose from the following:
Dwarven, Giant, Gnoll, Goblinoid, and Aklo (or "undercommon").

Possible Dragonmarks: None (not one of the "dragonmarked races")

See also: Half-orc

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Description


The orcs of Khorvaire are a fading race. Their population was devastated during the ancient war with the daelkyr and never truly recovered. They can still be found throughout western Khorvaire and in the Ironroot and Endworld Mountains to the east, but they have no unified empire.
Orc%2002.png

The orcs have always been more spiritual and attuned to nature than their goblinoid cousins. They have always lived as barbarians, embracing the energy and vitality of the wilds. When the hobgoblins were building the Dhakaani Empire, the orcs were learning druidic secrets from the dragon Vvaraak. The orc Gatekeeper druids managed to sever the connection between Xoriat and Eberron and trap the daelkyr in the depths of Khyber.

However, many orcs have since turned their backs on the old ways and embraced the power of the daelkyr, forming the basis of the modern-day Cults of the Dragon Below. Over the past seven millennia, a number of conflicts have diminished the orc population, with the ancient druid order battling those of own kind who seek to release the forces trapped in Khyber.

The modern orcs tend to remain in the Shadow Marches and their mountain holds. The orcs of the Marches have close ties to the human inhabitants of that realm but avoid dealing with other races. Orcs are typically deeply religious creatures with little interest in adapting to the modern world

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Names

Orc names feature heavy consonants and few syllables. Clan names are often translatable as phrases, such as River Wolf, while first names normally are not.

Male: Bludak, Dreggis, Gahdtru, Kaddik, Turg.
Female: Anka, Guhrta, Karkute, Menko, Zarket.

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Orc Characters

Ar'Gosh

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