CL 5th
Aura Faint
Spells purify food
and drink
Nature: Magic Weapon Ability
Cost: +1 bonus
Limit: Melee weapons only

●Deals +1d6 damage against creatures of the ''Earth'' subtype
●Wielder gets +2 competence bonus on saves vs acid- & earth-based effects
●If thrust into non-magical corrosive liquid (max 1 gallon),
the weapon transforms that substance into harmless water.
●Weapon is immune to acid damage

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