Nemhain
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Nature: Creature
Type: Undead
Subtype: Incorporeal

Alignment: Neutral Evil
Size: Medium
CR: 14

First Encountered: 26.3 "The Bride of the Necromancer"

Description: "A cloud of translucent humanoid spirits whirls around this ghostly desiccated corpse."

A nemhain is surrounded by a whirling cloud of spirits that are bound to them — often the tortured souls of close relatives or friends they had in life

Information: A nemhain is formed when a soul deliberately assumes undead status as a means of protecting a person, object, place, or ideal. Often, a devoted priest or ally volunteers herself and her (often unwitting) kin for transformation into a nemhain in order to continue protecting their home even beyond their death. The blasphemous rituals used to create them are often believed (or at least hoped) to have been lost.

While most nemhain aspirants are evil to begin with (such individuals are often members of cults worshiping the Shadow and/or the Keeper), occasionally a goodly creature considers protecting a site worthy of a corrupted, tortured existence. Such an act, however well intentioned, is destined to damn them for all eternity.

Nemhains are difficult to kill permanently, in much the same way and for much the same reason, as for liches: All nemhains are tied to a ritual object used in their creation. This object is typically a large statue, pillar, or monolith. Until this object is destroyed, a destroyed nemhain automatically rejuvenates back to full HP 1d4 days after being destroyed, always appearing adjacent to their ritual object.

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