Meddling Mabu
Hit Points 109 19d10+0
Initiative +5 +4+1 dex
Base A. B. +19/14/ 9/ 4
Maneuver +21 (24)
Armor Class +18 (20)
Touch AC +10 (12)
Flat-footed +14 (15)
Maneuvers +30 (35)

ABILITY trait mod
Strength 16
Dexterity 18
Constitution 10 +0
Intelligence 12 +1
Wisdom 8 –1
Charisma 12
Fortitude +17
Reflex +16 (17)
Will +11
SKILL Roll Calculating
Acrobatics +20 dex 5 +rank 13 +race 2
Bluff +25 cha 3 +rank 19 +class 3
Climb +12 str 6 +rank 1 +class 3 +race 2
Diplomacy +7 cha 3 +rank 1 +class 3
+15 cha 3 +rank 9 +class 3
Intimidate +20 cha 3 +rank 18 +class 3 size -4
+15 int 1 +rank 11 +class 3
+4 cha 3 +rank 1
+4 wis -1 +rank 2 +class 3
Ride +32 dex 5 +rank 19 +class 3 +item 5
+10 wis -1 +rank 8 +class 3
Stealth +20 dex 5 +rank 11 +size 4
Survival +3 wis -1 +rank 1 +class 3
(add +4 to Handle Animal if it involves his Mount)
(add +9 to Survival to avoid getting lost)
(add +4 to Ride if it involves Naranek)
Nature: Player Character
Player: (anyone)
User: Lankin the Mad MageLankin the Mad Mage

Race: Hobbit
Origins: Talenta Plains
Residence: Little Plains

Class: Cavalier 19
Archetype: Beast Rider
Cavalier Order: Order of the Land

Alignment: Chaotic Good
Religion: Sovereign Host


Gender: Male
Age: 30 years, 6 months
Hair: Black, wiry, wears it in a high ponytail
Eyes: Brown, kind
Height: 3 feet, 1 inch
Weight: 33 pounds
Clothing: Home tribe's colours & style
Oher traits:


●Defeat the Boromar Clan
●Honor his tribe and people

●Music & dancing .
●Physical sports

●Playing fetch


●Losing Naranek .
The undead
●Settling down
●Looking foolish

●Organized crime
●Boring "mundane" work

Racial Abilities

Speed: 20 feet.
Small: ●Gets +1 size bonus to AC & attack rolls
●Suffers –1 penalty to Combat Maneuvers & Maneuver Defense
●Adds a +4 size bonus on Stealth checks.
Hobbit Luck: Receive a +1 racial bonus on all saving throws.
Fearless: Get a +2 racial bonus on all saving throws against fear.
Sure-Footed: Get +2 racial bonus on Acrobatics & Climb skill checks.
Low Blow: Get +2 racial bonus to confirm crits on foes larger than them.
Proficiencies: ●Slings, ●treat "talenta" weapons as martial type.
Languages: Common, Halfling, Goblinoid

Class Abilities

Proficiencies: ●All simple & martial weapons.
●Light & medium armor. ●Shields (except tower shields)

Exotic Mount: Has a mystical bond with his 'steed', a Fastieth dinosaur
●Doesn't get armor check penalty to Ride checks while riding own mount
●The mount is always considered "combat trained"
●It begins play with "Endurance" as a bonus feat

Mount Bond:
●Gets +4 circumstance bonus on all Handle Animal checks made regarding his mount.
●Can handle his mount as a Free action, or push it as a Move action,
even if he doesn’t have any ranks in the Handle Animal skill.

Cavalier Challenge

Charge Attacks


Teamwork Tactics

Order of the Land



1B.Catch Off-Guard: ●You don't suffer any penalties for using improvised melee weapons.
●Unarmed foes are flat-footed against attacks you make with improvised melee weapons.


Dinosaur Riding

Battle Feats

Teamwork Feats



Talenta Tangat: 2-hand wpn. Dmg: 1d8+10(+1) +1d6 electric. Crit: 15–20 / x2 +1d10 elec. Tags: +1, Shocking Burst
Talenta Sharrash: 2-hand wpn.Dmg: 1d8+9(+1). Crit: 17–20 / x2. Tags: Cold iron, reach, trip

Talenta Boomerang: Thrown. Dmg: 1d3+7(+1) +1d6 fire. Crit: 19–20 / x2. Range: 30 ft. Tags: +1, Returning, Flaming
Talenta Boomerang: Thrown. Dmg: 1d3+7(+1) +1d6 cold. Crit: 19–20 / x2. Range: 30 ft. Tags: +1, Returning, Frost
Talenta Boomerang: Thrown. Dmg: 1d3+7(+1) +1d6 acid. Crit: 19–20 / x2. Range: 30 ft. Tags: +1, Returning, Corrosive
Talenta Boomerang: Thrown. Dmg: 1d3+7(+1) +1d6 electr. Crit: 19–20 / x2. Range: 30 ft. Tags: +1, Returning, Shock
Dagger: (x4) Melee or Thrown. Dmg: 1d3+6. Crit: 19–20 / x2. Range: 10 ft

Talenta Boomerang: Thrown. Dmg: 1d3+7(+1) +1d6 electr. Crit: 19–20 / x2. Range: 60 ft. Tags: +1, Sharding, Distance, Shock

Sharding: (magic weapon ability). The wielder can make a special ranged attack with the weapon, by going through the motion of throwing the weapon without actually releasing it.

This makes the weapon split off a duplicate of itself that flies at the intended target as if the original weapon had actually been thrown by the wielder. The duplicate vanishes when the wielder's turn is over.

Studded Leather Light armor. AC: +3. Max dex: +5. Penalty: -0. Spd: 20 ft. Tags: +5 armor

Headband of Alluring Charisma: +4 cha while worn.
Belt of Nimble Strength: +6 str & +2 Dex while worn.
Ring of Protection: (slot: ring #1) Gives +5 deflection AC.
Poncho of Resistance: (slot: shoulders) Gives +5 resistance bonus to all Saves.

Resplendent Tribal Warrior's Shirt: (slot: chest)
●Can use "tactician" ability +1 extra time per day,
●its range is increased to cover all allies within 60 feet (not just 30 feet)
●its effect lasts +2 rounds longer than normal.

Champion's Banner:
●Depicts the insignia or heraldic symbol of its wielder.
●Can be used to fulfill the requirements of the "banner" ability.
●Carrier treats their class as 4 lvls higher when determining the effect of their "challenge" ability.
●Doesn't alter the nr of times per day wielder may use "challenge",
only the value of the bonuses it grants when they activate it.

Dino-Master's Saddle: This ornate military saddle is tooled with an elaborate saurian motif.
●Gives the mount a +5 competence bonus on Acrobatics checks.
●Gives the mount's rider a +5 competence bonus on Ride checks.
●The mount gains the benefits of any teamwork feats the rider has.

Military Saddle: (mundane item)
●Gives +2 circumstance bonus to Ride checks related to staying in the saddle.
●If rider is knocked unconscious, he has a 75% chance to stay in the saddle.

Saddlebags of Holding: Same effect as "Handy Haversack", just different shape on the outside.

Handy Haversack: Backpack, with 2 side pouches that each appears large enough to hold about a quart of material.
●In fact, each of the 3 sections is like a "bag of holding": Bigger on the inside.
●2 side pouches can hold as much as 2 cubic feet in volume or 20 pounds in weight.
●Large central portion of the pack can contain up to 8 cubic ft or 80 pounds of material.
●Even when so filled, the haversack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power:
●When the user reaches into it for a specific item, that item is always on top.
●Thus, no digging aound & fumbling is ever necessary to find what a haversack contains.
●Retrieving any specific item from a haversack is a Move action.
●Therefore, it doesn't provoke the AoO's that retrieving a stored item usually does.

Saddlebags: (mundane item)
Each side of a saddlebag can typically carry 20 pounds of items that can fit in the bags.

Sandals of Lightning Leaping: (slot: feet) Usable once per day, on command.
●Lets wearer transform into a bolt of lightning & move up to 50 feet in a straight line.
●Re-materializes at the far end of the lightning bolt's path.
●Movement while in lightning form doesn't provoke Attacks of Opportunity.

●Creatures in the path of this energy take 6d6 electricity damage
●Objects along the way take damage as per the "lightning bolt" spell.
●If the lightning strikes an object or barrier & fails to burst through it,
effect ends prematurely. Wearer re-appears next to impacted object,
and is then "staggered" for 1 round.

Mask of Merging Souls: (slot: head) This traditional mask is made out of the decorated skull of the same sort of dinosaur that the wearer has bonded with. It can only be used by a hobbit who has chosen a dinosaur as their animal companion, familiar or cavalier mount, and which they have performed the traditional bonding ceremony with (taken the "Dinosaur Bond" feat for).

It can be activated once per day, which gives the wearer the effects of the "share shape" spell, while their bonded dinosaur gets the effects of the "anthropomorphic animal" spell, which first exchanges their worn gear with the other's. Lasts 7 hours.

10x Cure Light Wounds (1d8+1 HP)
5x Cure Moderate Wounds (2d8+3 HP)

Wealth: 299'883 gp.


Naranek the Mount

HP 97 15d8+30
Base A. Bonus +11
Melee Attack +18
Ranged Attack +14
Maneuvers +18
Armor Class +20
Touch AC +4
Flat-footed +16
Maneuvers +22
ABILITY trait mod
Strength 25 +7
Dexterity 17 +3
Constitution 14 +2
Intelligence 4 –3
Wisdom 12 +1
Charisma 4 –3
Fortitude +11
Reflex +12
Will +6

SKILL Roll Calculating
Acrobatics +14 dex 3 + rank 3 + class 3
+ item 5
Bluff –2 cha -3 + rank 1 -
└►Feint +8 cha -3 + rank 1 + item 10
Climb +11 str 7 + rank 1 + class 3
Intimidate +12 cha -3
str 7
+ rank 3 +class 31
+bling 2
Perception +5 wis 1 + rank 1 + class 3
–2 cha -3 + rank 1
Stealth +12 dex 3 + rank 1 + class 3
+ item 5
Survival +2 wis 1 + rank 1 -

(plus 3 unspent skill points)
(+20 Acrobatics when jumping, for total of +34)
(+8 Perception to notice scents, for total of +13)

Nature: Dinosaur
Type: Fastieth
Alignment: Chaotic Neutral

Size: Medium
Speed: 50 feet (80 ft with item)
Initiative: +3

Bite: Damage: 1d4+10. Crit: x2.
Natural Armor: +16
Languages: Can speak in the Hobbit language, but can only understand (& read) common, can't speak it.

Carrying Capacity:
Light load: up to 233 pounds
Medium load: up to 466 pounds
Heavy load: up to 700 pounds
Can drag: up to 3'500 pounds

Special Traits

Low-Light Vision (Ex): Can see twice as far as humans in conditions of dim light.

Evasion (Ex): If the mount is subjected to an attack that normally allows a Reflex save for 1/2 damage, it takes no damage if it makes a successful saving throw.

Improved Evasion (Ex): When subjected to an attack that allows a Reflex saving throw for 1/2 damage, the mount takes no damage if it makes a successful saving throw, and only 1/2 damage even if the saving throw fails.

Devotion (Ex): Gets a +4 morale bonus on Will saves against enchantment spells & effects.

Multiattack (Ex): Gains a second attack with one of its natural weapons, albeit at a –5 penalty.

Scent (Ex): Allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.








Be the BEST hobbit-trainer
●Get laid with a dragon

●His favorite pet hobbit .
●Showing off physically
●Maps & roadsigns

●Talenta dancing
●Being a hero


●Someone taking away his pet hobbit .
●Settling down / getting trapped
Tyrranosaurus Rex'es
●Lightning storms

●Inedible opponents
●Underground places
●Rivals with cooler pet hobbits
●Candy & other sugary foodstuffs


Character Sheet

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