Armor Enhancement

Nature: Magic Item
Feat: Craft Magic Arms & Armor

A magical armor (or shield) has an enhancement bonus, which is added to its regular Armor bonus. All magic armor is also "Masterwork" armor, reducing armor check penalties by 1. Shield enhancement bonuses stack with armor enhancement bonuses.

It is also possible to add special abilities to a magic armor, trading in a part of the normal bonus for a different effect instead. To add such features the armor must also have at least a +1 bonus on it, however.
.

Bonus Price
+1 1'000 gp
+2 4'000 gp
+3 9'000 gp
+4 16'000 gp
+5 25'000 gp
Bonus Price
+6 36'000 gp
+7 49'000 gp
+8 64'000 gp
+9 81'000 gp
+10 100'000 gp

Armor Enhancement

An armor (or shield) can't have a pure enhancement bonus higher than +5, without the use of Epic-level crafting.
The listed costs for values of +6 and up are instead used to determine price when special abilities are added to the armor.

A single armor can't have a total effective bonus rating (enhancement + special abilities + equivalent effects from character abilities, spells & powers) higher than +10.

Caster Level: 3 x (Enhancement bonus), or the CL listed for its Armor Abilities (if any), whichever is higher.

Stats:
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Armor Abilities

Quality Worth What
Balanced +1 bonus L, M
Bitter +1 bonus All
Bolstering +1 bonus M, H
Brawling +1 bonus L
Champion* +1 bonus All
Dastard* +1 bonus All
Deathless +1 bonus All
Quality Worth What
Defiant +1 bonus All
Grinding +1 bonus All
Impervious +1 bonus All
Mirrored +1 bonus metal
Spell storing +1 bonus All
Stanching +1 bonus All
Warding +1 bonus All
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(L = light armor, M = medium armor, H = heavy armor, All = all armor types) ( * = requires special ability, alignment, or other prerequisite in order to use)
Quality Worth
Light Fortification +1 bonus
Moderate Fortification +3 bonus
Heavy Fortification +5 bonus
Quality Worth
Ghost touch +3 bonus
Invulnerability +3 bonus
Titanic +3 bonus
Wild* +3 bonus

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Quality Cost
Benevolent +2'000 gp
Poison-
resistant
+2'250 gp
Glamered +2'700 gp
Jousting +3'750 gp
Expeditious +4'000 gp
Quality Cost
Creeping +5'000 gp
Rallying +5'000 gp
Adhesive +7'000 gp
Hosteling* +7'500 gp
Radiant +7'500 gp
Quality Cost
Delving +10'000 gp
Putrid +10'000 gp
Harmonizing +15'000 gp
Martyring +18'000 gp
Determination +30'000 gp
Etherealness +49'000 gp
Undead
controlling
+49'000 gp
Quality Cost
Righteous* +27'000 gp
Unrighteous* +27'000 gp
Unbound* +27'000 gp
Vigilant* +27'000 gp
Quality Cost
Shadow +3'750 gp
Improved Shadow +15'000 gp
Greater Shadow +33'750 gp
Quality Cost
Slick +3'750 gp
Improved Slick +15'000 gp
Greater Slick +33'750 gp
Quality Cost
Energy resistance +18'000 gp
Improved Energy
resistance
+42'000 gp
Greater Energy
resistance
+66'000 gp

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Shield Abilities

Quality Worth
Arrow
catching
+1 bonus
Bashing +1 bonus
Blinding +1 bonus
Clangorous +1 bonus
Defiant +1 bonus
Grinding +1 bonus
Impervious +1 bonus
Mirrored +1 bonus
Ramming +1 bonus
Quality Worth
Arrow
deflecting
+2 bonus
Animated +2 bonus
Merging +2 bonus
Quality Worth
Ghost
touch
+3 bonus
Wild* +3 bonus
Quality Worth
Reflecting +5 bonus

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Quality Worth
Light Fortification +1 bonus
Moderate Fortification +3 bonus
Heavy Fortification +5 bonus
Quality Cost
Energy resistance +18'000 gp
Improved Energy resistance +42'000 gp
Greater Energy resistance +66,000 gp

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Quality Cost
Poison-
resistant
+2'250 gp
Rallying +5'000 gp
Wyrmsbreath +5'000 gp
Quality Cost
Hosteling* +7'500 gp
Radiant +7'500 gp
Determination +30'000 gp
Undead
controlling
+49'000 gp
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