Nature: Magic Item
Feat: Craft Magic Arms & Armor
A magical armor (or shield) has an enhancement bonus, which is added to its regular Armor bonus. All magic armor is also "Masterwork" armor, reducing armor check penalties by 1. Shield enhancement bonuses stack with armor enhancement bonuses.
It is also possible to add special abilities to a magic armor, trading in a part of the normal bonus for a different effect instead. To add such features the armor must also have at least a +1 bonus on it, however.
.
| Bonus | Price |
|---|---|
| +1 | 1'000 gp |
| +2 | 4'000 gp |
| +3 | 9'000 gp |
| +4 | 16'000 gp |
| +5 | 25'000 gp |
| Bonus | Price |
| +6 | 36'000 gp |
| +7 | 49'000 gp |
| +8 | 64'000 gp |
| +9 | 81'000 gp |
| +10 | 100'000 gp |
Armor Enhancement
An armor (or shield) can't have a pure enhancement bonus higher than +5, without the use of Epic-level crafting.
The listed costs for values of +6 and up are instead used to determine price when special abilities are added to the armor.
A single armor can't have a total effective bonus rating (enhancement + special abilities + equivalent effects from character abilities, spells & powers) higher than +10.
Caster Level: 3 x (Enhancement bonus), or the CL listed for its Armor Abilities (if any), whichever is higher.
Stats:
.
Armor Abilities
| Quality | Worth | What | |
|---|---|---|---|
| Balanced | +1 bonus | L, M | |
| Bitter | +1 bonus | All | |
| Bolstering | +1 bonus | M, H | |
| Brawling | +1 bonus | L | |
| Champion* | +1 bonus | All | |
| Dastard* | +1 bonus | All | |
| Deathless | +1 bonus | All |
| Quality | Worth | What |
|---|---|---|
| Defiant | +1 bonus | All |
| Grinding | +1 bonus | All |
| Impervious | +1 bonus | All |
| Mirrored | +1 bonus | metal |
| Spell storing | +1 bonus | All |
| Stanching | +1 bonus | All |
| Warding | +1 bonus | All |
(L = light armor, M = medium armor, H = heavy armor, All = all armor types) ( * = requires special ability, alignment, or other prerequisite in order to use)
| Quality | Worth | |
|---|---|---|
| Light Fortification | +1 bonus | |
| Moderate Fortification | +3 bonus | |
| Heavy Fortification | +5 bonus |
| Quality | Worth | |
|---|---|---|
| Spell resistance (13) | +2 bonus | |
| Spell resistance (15) | +3 bonus | |
| Spell resistance (17) | +4 bonus | |
| Spell resistance (19) | +5 bonus |
| Quality | Worth |
|---|---|
| Ghost touch | +3 bonus |
| Invulnerability | +3 bonus |
| Titanic | +3 bonus |
| Wild* | +3 bonus |
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| Quality | Cost | |
|---|---|---|
| Benevolent | +2'000 gp | |
| Poison- resistant |
+2'250 gp | |
| Glamered | +2'700 gp | |
| Jousting | +3'750 gp | |
| Expeditious | +4'000 gp | |
| Quality | Cost | |
| Creeping | +5'000 gp | |
| Rallying | +5'000 gp | |
| Adhesive | +7'000 gp | |
| Hosteling* | +7'500 gp | |
| Radiant | +7'500 gp |
| Quality | Cost | |
|---|---|---|
| Delving | +10'000 gp | |
| Putrid | +10'000 gp | |
| Harmonizing | +15'000 gp | |
| Martyring | +18'000 gp | |
| Determination | +30'000 gp | |
| Etherealness | +49'000 gp | |
| Undead controlling |
+49'000 gp | |
| Quality | Cost | |
| Righteous* | +27'000 gp | |
| Unrighteous* | +27'000 gp | |
| Unbound* | +27'000 gp | |
| Vigilant* | +27'000 gp |
| Quality | Cost |
|---|---|
| Shadow | +3'750 gp |
| Improved Shadow | +15'000 gp |
| Greater Shadow | +33'750 gp |
| Quality | Cost |
| Slick | +3'750 gp |
| Improved Slick | +15'000 gp |
| Greater Slick | +33'750 gp |
| Quality | Cost |
| Energy resistance | +18'000 gp |
| Improved Energy resistance |
+42'000 gp |
| Greater Energy resistance |
+66'000 gp |
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Shield Abilities
| Quality | Worth | |
|---|---|---|
| Arrow catching |
+1 bonus | |
| Bashing | +1 bonus | |
| Blinding | +1 bonus | |
| Clangorous | +1 bonus | |
| Defiant | +1 bonus | |
| Grinding | +1 bonus | |
| Impervious | +1 bonus | |
| Mirrored | +1 bonus | |
| Ramming | +1 bonus |
| Quality | Worth | |
|---|---|---|
| Arrow deflecting |
+2 bonus | |
| Animated | +2 bonus | |
| Merging | +2 bonus | |
| Quality | Worth | |
| Ghost touch |
+3 bonus | |
| Wild* | +3 bonus | |
| Quality | Worth | |
| Reflecting | +5 bonus |
| Quality | Worth |
|---|---|
| Spell resistance (13) | +2 bonus |
| Spell resistance (15) | +3 bonus |
| Spell resistance (17) | +4 bonus |
| Spell resistance (19) | +5 bonus |
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| Quality | Worth | |
|---|---|---|
| Light Fortification | +1 bonus | |
| Moderate Fortification | +3 bonus | |
| Heavy Fortification | +5 bonus |
| Quality | Cost |
|---|---|
| Energy resistance | +18'000 gp |
| Improved Energy resistance | +42'000 gp |
| Greater Energy resistance | +66,000 gp |
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| Quality | Cost | |
|---|---|---|
| Poison- resistant |
+2'250 gp | |
| Rallying | +5'000 gp | |
| Wyrmsbreath | +5'000 gp |
| Quality | Cost |
|---|---|
| Hosteling* | +7'500 gp |
| Radiant | +7'500 gp |
| Determination | +30'000 gp |
| Undead controlling |
+49'000 gp |





