Kragath Gimduun
HP 48 5d8 +181
ATTACKS
Base A. Bonus 4
Melee Attack 5
Ranged Attack 3
Maneuvers 5
DEFENSES
Armor Class +6
Touch AC -1
Flat-footed +6
Maneuvers 4

ABILITY trait mod
Strength 12 +1
Dexterity 8 -1
Constitution 16 +3
Intelligence 12 + 1
Wisdom 16 +3
Charisma 12 +1
SAVES Calculating
Fortitude +8 base +5 Con +3
Reflex +1 base +2 Dex -1
Will +8 base +5 Wis +3
SKILL Roll Calculating
Acrobatics -4 dex -1 –armor 3
Appraise +5 int 1 + rank 1 + class 3
Bluff +1 cha 1
Climb -2 str 1 –armor 3
Diplomacy +9 cha 1 + rank 3 + class 3 + feat 2
Disguise +1 cha 1
Escape
Artist
-4 dex -1 –armor 3
Fly -4 dex -1 –armor 3
Handle
Animal
+4 cha 1 + rank 3
Heal +7 wis 3 + rank 1 + class 3
Intimidate +4 cha 1 + rank 1 + feat 2
Linguistics +6 int 1 + rank 2 + class 3
Perception +4 wis 3 + rank 1
Ride -4 dex -1 –armor 3
Sense
Motive
+7 wis 3 + rank 1 + class 3
Spellcraft +6 int 1 + rank 2 + class 3
Stealth -4 dex -1 –armor 3
Survival +5 wis 3 + rank 2
Swim -2 str 1 –armor 3
Use Magic
Device
+2 cha 1 + rank 1
KNOWLEDGE Roll Calculating
Arcana +5 int 1 + rank 1 + class 3
History +5 int 1 + rank 1 + class 3
Nature +5 int 1 + rank 1 + class 3
Nobility +5 int 1 + rank 1 + class 3
Planes +5 int 1 + rank 1 + class 3
Religion +5 int 1 + rank 1 + class 3

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Nature: Player Character
Player: Pål
User: BearvikBearvik

Race: Dwarf
Origins: Mror holds
Residence: Temple of Balinor in grayflood

Class: Cleric 6
Religion: Priest of Balinor
Domains: Animal, Travel
Alignment: True Neutral
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Information

Gender: Male
Age: 67
Hair: Light Brown
Eyes: Hazel (Dark brown with a circle of green around the pupils)
Height: 4 ft, 2 in (1.27 m)
Weight: 185 lbs (Ca. 84 kg)
Body: Strongly built from surviving while travelling
Clothing: Clerics vestments w/cloak over Breastplate
Oher traits: Large beard that's usually braided, with pearls at the end of each braid made from various materials (assorted woods, bone, and a few metal ones)
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Description

Kragath grew up in the Mror holds, and as a young man, he was dutiful, but always curious about the world around him, and wanting to join the fighting in the war. Having successfully helped fending off small Jhorash'tar raiding parties, he eventually did so, leaving his home to join the fighting as a mercenary to claim glory for his home, his race, and the Mror Holds, all with the support of his family, who believed the life of a warrior was an honorable path in life.

As he eventually discovered though, the life of a common soldier was far from glorious, and after witnessing many cruelties performed by his comrades, as well as his enemies, he decided to leave the fighting as soon as his contract was up. This did not happen quick, but when he was finally free of the cruelties of war, he set out to travel around the continent, surviving on his own in the wild. This earned him a newfound respect for the ways of the animals, both through living near them, and having to hunt them to survive.

Several years of living off what the land gave him, spending his time finding peace of mind, eventually led him to wanting more in his life again; he needed a purpose. As if by fate, he encountered a travelling priest of Balinor, the god of Horn & Hunt. Realising how this could be his chance to use what he had learned in the wilds for a higher purpose, he began following the priest in his travels for a time, learning of the priesthood. As they stopped by a small monastery, Kragath decided to settle there and enter fully into the service of Balinor as a priest.

Nearly a decade later, Kragath left the monastery after having been granted divine magic through his strong faith and relentless training and service. It didn't take long before he caught whiff of the Wayfinder foundation looking for new junior members. He saw this as a great way to spread the word of his lord Balinor, so he set his sights on Sharn.

He is currently living in a small room in a temple of Balinor in Grayflood, spending his time either working for the temple or employing his skills with the junior wayfinder foundation.
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Racial Abilities

Slow & Steady: Have base speed of 20 ft & their speed is never modified by armor or encumbrance.
Darkvision: Can see in the dark up to 60 feet.
Defensive Training: Get a +4 dodge bonus to AC against monsters of the "giant" subtype.
Greed: Get +2 racial bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy: Get +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred: Get +1 bonus on attacks against humanoids of the "orc" & "goblinoid" subtypes due to special training against these hated foes.
Stability: Get +4 racial bonus to CMD against bull rush or trip while standing on the ground.
Stonecunning:
●Get +2 bonus on Perception checks to notice unusual stonework, like traps & hidden doors located in stone walls or floors.
●They automatically get a check to notice such features when they pass within 10 ft of them, even if not actively looking for it.
Weapon Familiarity: Proficient with battleaxes, heavy picks & warhammers. Treat weapons with “dwarven” in name as a martial weapon.
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Class Abilities

Proficiencies:
●All simple weapons, ●light & medium armor, and ●shields (not tower shield).
●Also proficient with the favored weapon of Balinor: Battleaxe.

Channel (Positive) Energy:
●Usable (3 +Cha mod) = 4 times per day, as a Standard action
●Can choose to either heal the living or harm the undead.
●Damage cured or inflicted = 3d6 HP.
●Affects all of selected type in 30-foot radius around self
●Will save for 1/2 dmg. DC is (1/2 cleric lvl +Cha mod) = DC +4.
●Can choose to include self in effect or not
●Must be able to present religion's holy symbol to use this ability

Spontaneous Healing: Can “lose” any prepared cleric spell slot (except for orisons & domain spells) in order to cast any cure spell of the same spell level or lower (a "cure spell" is any spell with “cure” in its name). It's as if he had used the spell slot to prepare a "cure" spell insted.
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Domain Powers

Travel Domain

Explorer: Increases base speed by +10
Agile Feet: Can as a free action get increased mobility. For 1 round, Kragath ignores difficult terrain, and takes no penalty for moving through it, (3+Wis modifier) = 6 times per day.
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Animal Domain

Learned: Treat Knowledge (Nature) as a class skill
Speak with Animals: Can "Speak with animals" as the spell, for (3+Cleric lvls) = 9 rounds per day
Animal Companion: Gain the service of an animal companion as if effective druid lvl was = (Cleric lvl –3)
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Feats

Persuasive: Get +2 bonus on Diplomacy and Intimidate skill checks
Warrior priest: Gain +1 bonus on initiative checks, and a +2 bonus on concentration checks when casting a spell defensively
Boon Companion: Calculate animal companion stats as if +4 levels in relevant class, up to max= character level
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Spellcasting

Spell Slots:
Orisons: 4 (which can be cast ∞ nr of times that day)
1st level: 4 +1 domain spell per day
2nd level: 4 +1 domain spell per day
3rd level: 3 +1 domain spell per day

Domain Spells:
1.Calm Animals: Calms down (2d4 +CL) HD worth of animals, 1 minute per CL.
1.Longstrider: Your speed increases by +10 feet, for 1 hour per CL.
2.Hold Animal: Paralyzes one animal for 1 round per CL.
2.Locate Object: Sense direction to an item (specific or type), for 1 minute per CL.
3.Dominate Animal: Enchant one animal, and direct it with simple commands, for 1 minute per CL.
3.Fly: Grant flight with speed 60ft (40ft if medium/heavy armor or carry medium/heavy load), for 1 minute per CL.
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Equipment

Battleaxe: 1-handed meele weapon. Dmg: 1d8 . Crit: x3
Light Crossbow: Simple ranged weapon. Dmg: 1d8 . Crit: 19-20 x2. Range: 80 feet.
Sickle: Simple Light meele weapon. Dmg: 1d6 . Crit: x2.
Breastplate: Medium Armor AC: +6 Max Dex: +3 Check Penalty: -3. Traits: Masterwork
Buckler: Shield AC: +1 Penalty: 0. Traits: Masterwork, can use crossbow & cast somatic spells

Various useful items carried around in backpack while out adventuring and travelling
Some items, and valuables stored in chest in the temple Kragath lives in

Carrying Capacity:
Light Load: up to 43 lbs
Medium Load: up to 86 lbs
Heavy Load: up to 130 lbs

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Atticus the Tiger

HP 45 6d8 +12 + 6
ATTACKS
Base A. Bonus +4
Melee Attack +6
Maneuvers +6
DEFENSES
Armor Class +13
Touch AC +5
Flat-footed +8
Maneuvers +10

ABILITY trait mod
Strength 15 +2
Dexterity 19 +4
Constitution 14 +2
Intelligence 2 -4
Wisdom 15 +2
Charisma 10 0
SAVES Calculating
Fortitude +7 base 5 con 2
Reflex +9 base 5 dex 4
Will +4 base 2 wis 2
SKILL Roll Calculating
Acrobatics +8 dex 4 + rank 1 + class 3
Climb +6 str 2 + rank 1 + class 3
Escape Artist +3 dex 3
Fly +4 dex 4
Intimidate +1 cha 0 + rank 1
Perception +6 wis 2 + rank 1 + class 3
Stealth +8 dex 4 + rank 1 + class 3
Survival +2 wis 2
Swim +6 str 2 + rank 1 + class 3

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Creature: Animal
Type: Animal Companion
Size: Medium

Tricks: Attack (including undead and aberrations), Heel, Flank, Seek, Down, Sneak, Track
Speed: 40 ft.
AC: +4 dex, +5 natural armor, +1 dodge, +3 armor
Armor: Studded Leather barding: AC: +3 Max Dex: +5 Check Penalty: 0 Traits: Masterwork

Attacks:
Bite: natural weapon, Dmg: 1d6+1, Crit: x2
Claws (x2): natural weapon, Dmg: 1d4+1, Crit: x2

Carrying Capacity:
Light load: up to 50 pounds
Medium load: up to 100 pounds
Heavy load: up to 150 pounds
Can drag: up to 750 pounds

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Special Qualities

Low-Light Vision: Creature can see twice as far as normal in dim light
Scent: Creature can detect approaching enemies, sniff out hidden foes, and track by sense of smell
Rake: When this creature starts it's turn Grappled it gains two free claw attacks that it can use against the grappled foe, this is in addition to the normal options available to all grapplers
Link: Kragath can handle Atticus as a free action, or push him as a move action. Also gives +4 circumstance bonus on wild empathy and handle animal checks regarding Atticus
Share Spells: Kragath may cast spells with target "self" on Atticus instead, as a touch spell
Evasion: Successful Reflex save that would normally give half damage now gives no damage
Devotion: +4 morale bonus on Will save against enchantment spells and effects
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Feats

Dodge: Get +1 dodge bonus to AC (loses bonus whenever it loses dex bonus)
Combat Reflexes: Allows Atticus to make a number of attacks of opportunity per round equal to Dex bonus = 4 attacks. Also alows him to make them while flat-footed
Toughness: +1 hp per hitdie = +6 hp
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Description

As a hunter, Kragath wanted a companion to hunt with, someone who understood the thrill of the hunt, and the wonders of nature like himself. In one of the early missions for the wayfinder foundation, he came to converse with a tiger, which caused him to realise how loyal the creatures can potentially be. This caused him to start his search for his own feline companion, eventually leading to Atticus, who was to be used in cagefighting by his unsavory gaolers. After some distractions, a few quick words to the Tiger, and a hurried escape, the two now share a bond that's bound to strengthen as they hunt ever more powerful prey together.

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