Talion ("Ken")
Hit Points 38 5d10+1d8+1
Initiative +3 +3 dex
ATTACKS
Base A. Bonus +5
Melee Attack +7
Ranged Attack +8
Maneuvers +7
DEFENSES
Armor Class +7
Touch AC +4
Flat-footed +3
Maneuvers +10

ABILITY trait mod
Strength 14 +2
Dexterity 16 +3
Constitution 10 +0
Intelligence 14 +2
Wisdom 13 +1
Charisma 12
(14)
+1
(+2)
SAVES
Fortitude +6
Reflex +8
Will +6
SKILL Roll Calculating
Acrobatics +8 dex 3 + rank 2 + class 3
Bluff +6 cha 2 + rank 1 + class 3
Climb +6 str 2 + rank 1 + class 3
Diplomacy +6 cha 2 + rank 1 + class 3
Escape
Artist
+7 dex 3 + rank 1 + class 3
Handle
Animal
+6 cha 2 + rank 1 + class 3
Intimidate +10 cha 2 + rank 5 + class 3
Perception +7 wis 1 + rank 3 + class 3
Ride +7 dex 3 + rank 1 + class 3
Sense
Motive
+5 wis 1 + rank 1 + class 3
Sleight
of Hand
+7 dex 3 + rank 1 + class 3
Spellcraft +7 int 2 + rank 2 + class 3
Stealth +9 dex 3 + rank 3 + class 3
Survival +7 wis 1 + rank 3 + class 3
Swim +6 str 2 + rank 1 + class 3
KNOWLEDGE Roll Calculating
Dungeon +7 int 2 + rank 1 + class 3 + bard 1
Engineer +7 int 2 + rank 1 + class 3 + bard 1
(others) +3 int 2 + bard 1
PROFESSION Roll Calculating
Instructor +7 wis 1 + rank 3 + class 3
Chef +1 wis 1
PERFORM Roll Calculating
Keyboard +8 cha 2 + rank 3 + class 3

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Nature: Player Character
Player: Martin Alternes
User: TheMartin4888TheMartin4888

Race: Human
Origins: Currently unknown
Residence: ???

Class: Fighter 4(?) / Bard 1(?) / Ranger ?
Alignment: True neutral
Religion: Stays away from the subject
Theme song: Memories (Xenoblade Chronicles)
.

Description

Gender: Male
Age: 29
Hair: Dark brown
Eyes: Left crimson, Right blue
Height: ~194 cm
Weight:
Body: Athletic,built for fast movment and endurance.
Clothing:
Other traits: Amnesia
.

Information

Motivations:
●Regain his lost memories
●Repay his debt to Ti'Ana
●Uphold his honor

Likes:

Backstory

The last thing Ken remembers is waking up in a forest clearing(which he now knows is The Dragonwood) He was coverd in wounds, ranging scracthes on his arms, legs and face to a big cut going from his left shoulder to his waist. He had a cloak on that was shredded and a leather armor that was as damaged as he was. He had a sword hilt in his right hand while the blade lay of to the side,bloody and broken off. He remembers felling confused, afraid and unable to move, when a hunter from the nearby village, Woodhelm, found him and managed to get him to the village and save his life. That was 2 years ago.

After a few weeks
.

Racial Abilities

Bonus Feat: Select one extra feat at 1st level.
Skilled: Gain 1 additional skill rank for each class level they have.
Languages: Common, ???, ???
.

Class Abilities

Proficiencies: ●All simple & martial weapons, ●whip
●all armor, ●all shields (including tower shields)
.

Fighter

2.Bravery: Gets +1 bonus on Will saves against Fear-effects.

3.Armor Training:
●Reduce armor check penalty of armor you use by 1 (to min 0)
●Increase max Dex bonus of armor you use by 1
●Can move at normal speed while wearing medium armor
.

Bard

1.Bardic Knowledge: ●May make all Knowledge skill checks untrained.
●Adds +1/2 Bard lvl (min +1) to all Knowledge skill checks = +1 bonus.

1.Bardic Performance: Has (2 +Cha mod +2 per Bard lvl) = 6 rounds per day.
●Fascinate
●Distraction
●Countersong
●Inspire Courage (+1)
.

Ranger

1.Track: Adds 1/2 ranger level (min +1) = +1 bonus to Survival skill checks to follow or identify tracks.

1.Wild Empathy: Can improve the initial attitude of an animal.
This ability functions just like a Diplomacy check to improve the attitude of a person.
Roll: 1d20 + ranger level + Cha bonus = 1d20 +3.
●A typical domestic animal has starting attitude of ''indifferent'', while wild animals are usually ''unfriendly''.
●The ranger and the animal must be within 30 feet of one another, and in normal visibility conditions.
●Generally takes 1 minute, but, as with influencing people, it might take more or less time.
●Can also use this ability to influence a magical beast with an Int score of 1 or 2, but with –4 penalty.

1.Favored Enemy: (???) Player selects 1 creature type from the ranger's "favored enemies" table.
●Gets a +2 bonus on Bluff, Knowledge, Perception, Sense Motive & Survival checks against such creatures.
●Likewise, they get a +2 bonus on weapon attack & damage rolls against them.
●Can make Knowledge skill checks untrained when trying to identify these creatures.
●If choosing "humanoids" or "outsiders" as a favored enemy,
you must also choose an associated subtype (f.ex. "hobbit" or "angel").
.

Feats

1.Weapon Focus(Rapier): Get +1 bonus on all attack rolls made with the selected weapon

1B.Weapon Finesse: Can use Dex bonus instead of Str bonus on attack rolls
when using a light weapon, rapier, elven curve blade, whip, or a spiked chain.

1B.Combat Reflexes:
Can do Attack of Opportunity when Flat-footed,
and can make extra AoO's per turn = (Dex bonus)
= 4 AoO per round.

2B.Dodge: Get +1 dodge bonus to AC

3.Bodyguard: When an adjacent ally is attacked, you may use an attack of opportunity
to attempt the aid another action to improve your ally’s AC.
You may not use the aid another action to improve your ally’s attack roll with this attack.

4B.Dazzling Display: While wielding the weapon in which you have Weapon Focus, you show off as a full-round action.
Lets you make an Intimidate check to demoralize all foes within 30 feet, if they can see your display.

5.???:

6.???:

7.???:

9.???:

11.???:

(B = Bonus feats)
.

Spellcasting

Spell Slots:
Cantrips: ∞ per day
1st level: 2 per day

Spells Known:
0.Detect Magic: Can perceive spells, magic items, and other magics, within 60 feet
0.Resistance: 1 touched subject gets +1 resistance bonus on saves for 1 minute.
0.Spark: Set on fire 1 un-attended flammable object, at Short range, if size ≤ Fine.
0.Message: Can whisper with 1 person/CL at Medium range for 10 min/CL.

1.Compel Hostility: Use Immediate action to make foe attack you instead of ally, 1 round/CL
1.Cure Light Wounds: Heal target of 1d8+CL (max +5) HP by touch
.

Equipment

Rapier: Melee wpn. Dmg: 1d6. Crit: 18-20 / x2. Tags: Masterwork (+1 to attack)
Studded Leather: Light armor. AC: +3. Max dex: +5. Penalty: –1. Spd: 30 feet

Cloak of Resistance: +2 resistance bonus to all saving throws.
Headband of Charisma: +2 enhancement bonus to Cha score

Wealth: 86'155 gp.
(gp earned = 94'500 gp
Masterwork rapier = –320 gp
Studded leather armor = –25 gp
Cloak of Resistance = –4'000 gp
Headband of Charisma (+2) = –4'000 gp
= 86'155 gp total)

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