Nature: Country
Continent: Khorvaire
Type: One of the Five Nations
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Nation Basics
Motto: ''Death holds no terror''
Ruler: King Kaius ir'Wynarn III
Capital: Korth
Anthem: “War March of the Karrns”
Heraldry: A blood–red wolf head on a shield of silver and black.
Climate: Temperate in south with cold, cloudy winters and cool, partly cloudy summers;
central to northern region has short, cool summers and long, harsh winters.
Population: 2,5 million1 (52% human, 18% dwarf, 10% hobbit, 8% khoravar, 8% elf, 4% other)
Languages: Common, Dwarven, Elven, Halfling
Area: 1'350'000 square miles.
Major Cities:
Exports: Ale, dairy, glass, grain, livestock, lumber, paper, textiles
Highest Point: Mount Tharzil in the Ashen Spires, elevation 9'925.
Founder: Kaius I, third scion of King Jarot.
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Karrnathi Names
Karrns usually have a personal name followed by a family-based surname.
Male: Adalstan, Alarich, Arend, Berend, Brenius, Detlev, Drago, Evetius, Falko, Fraedus, Garrick, Geroldt, Gertan, Gustavus, Halden, Leonus, Leodegar, Maenrad, Rochus, Rolund, Sigor, Theoban, Vedim, Vorik, Wultram.
Female: Adalgisa, Alinda, Asta, Bauin, Clotrila, Demuth, Ebba, Ermena, Forsindh, Gisaul, Harika, Haedrun, Karola, Lorelea, Mauriana, Menelda, Oydelis, Renilda, Syardis, Syele, Theda, Valpaea, Vaunn.
Surnames: Altaner, A rgland, Balich, Barthus, Brand, Cerfas, Denka, Dorn, Erdei, Eschus, Furnau, Gaebler, Gergus, Grogloth, Hellekanus, Hintram, Jaranus, Karlach, Kessler, Kraal, Lassinus, Losho, Maerer, Ochem, Rangoth, Roerith, Sattler, Senglin, Taggert, Thul, Trothut, Vanalan, Vedenin, Zecklin.
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Known Things
Five Things Every Karrn Knows:
1. How to play Conqueror. This chesslike board game reputedly invented by Karrn the Conqueror is enjoyed across Khorvaire. But in Karrnath, it’s the national pastime and a popular way to spend long, wintry nights.
2. Their own family trees, going back at least 4 generations. The Blood of Vol has encouraged interest in genealogy. Combined with a Karrn’s natural pride in heritage, it’s not surprising for everyone to know their families well. Two Karrns who meet in a tavern will often start a conversation by mentioning their ancestors, trying to find a common link.
3. A bit about military organization. Almost all Karrnathi adults spent some time in the military, so they know the difference between a sergeant major and a major, the proper way to salute superior officers, and what various uniform insignia mean.
4. An appreciation for art. During the Last War, many of Karrnath’s artists painted colorful propaganda posters that adorned walls in major cities. Though the war is over, many Karrns have taken the posters into their homes, where they hang as decoration and a reminder of Karrnath’s military past.
5. A keen sense of the weather. Of the Five Nations, Karrnath gets by far the worst weather. Karrns love to talk (and complain) about the weather, and they’re adept at comparing one day’s snowfall to the next. They aren’t necessarily any better at predicting the weather, but they’re quite good at answering questions such as “How hot was it yesterday?” in detail.
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Karrnathi Speech
The following turns of phrase are uniquely Karrnathi:
“You can break a single arrow, but not ten in a bunch.” - Used to express how Karrns prefer to work together, finding strength in numbers. It’s also a subtle reminder to conform to the direction the other “arrows” (fellow citizens) are taking.
“While the wolf drinks, the dog looks on.” - A Karrnathi way of saying “rank has its privileges.”
“Edible birds don’t live long.” - A Karrnathi warning not to make yourself a tempting target to your rivals; a way of saying “put your guard up.”
“There’s more to good ale than a silver flagon.” - A Karrnathi proverb expressing a preference for substance over style.
“Blunted!” - An expression of dismay or failure.
“Khoot! Khoot! Karrnath!” - A battle cheer common among rank-and-file Karrn troopers. The “oo” sounds are often drawn out into a howling wail.
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