Nature: Player Race
Type: Humanoid (Psionic)



Ability Scores: +2 to one ability score of their choice.
Size: They're Medium creatures. Normal Speed: 30 feet.

Dual Spirit: +2 racial bonus on saving throws against Mind–Affecting effects, and Possession.

Psychic Presence: +2 racial bonus on Bluff, Diplomacy & Intimidate checks:
They're masters of social interaction, influencing others through their commanding presence & subtle psychic powers.

Human Semblance: +2 racial bonus on Disguise checks made to impersonate a human:
Kalashtar have a close physical resemblance to humans, as the race was made from human beings.

Dreamless: Even though they do sleep, they do not dream.
As such, they have immunity to the ''dream'' & ''nightmare'' spells,
as well as any other effect that relies on the target’s ability to dream.

Naturally Psionic: ●Get +1 extra "Power Point" per level, even if they don't have a psionic class.
They don't, however, get the ability to manifest powers simply by virtue of having power points.
●They can get [psionic]-type, [metapsionic]-type & psionic [item creation]-type feats.

Psi-Like Abilities: ''Mindlink'' (1/day). Manifester lvl=1/2 character's lvl (save DC is Cha-based)
Houserule: They can spend of their "Power Points" to use this ability additional times per day,
but then the power doesn't get the usual 'auto-augmenting' that psi-like abilities normally do.

Psionic Aptitude: When a kalashtar takes a level in a favored class,
they can choose to gain +1 additional "Power Point" instead of +1 Hit Point or +1 Skill Point.

Languages: Begin play speaking Common and Quor.
Those with high Intelligence scores can choose from the following: Draconic, and Riedran.

See also:Kalashtar feats, ●Psionic Feats, ●Psionic Focus



Level: Telepath 1
Manifesting Time: 1 standard action
Range: Close (25 ft + 5 ft per 2 ML)
Duration: 10 min per Manifester lvl (ML) .
Saving Throw: None (see text)

Discipline: Telepathy [Mind-Affecting]
Display: Mental
Targets: Self & 1 willing creature (of Int ≥ 3)
Cost: 1 Power Point
Power Resistance: Yes (harmless)

Effect: You forge a telepathic bond with your target.
●You can communicate telepathically through the bond even if you do not share a common language.
●No special power or influence is established as a result of the bond.
●Once the bond is formed, it works over any distance (although not from one plane to another).

Augment: You can augment this power in one or both of the following ways:
●For every additional power point you spend, this power can affect +1 additional target.
Any additional target cannot be more than 15 feet from another target of the power.
●By spending +4 extra PP you can try to create a mindlink with an unwilling creature (Will save negates).




Concept: The kalashtar are a compound race: incorporeal entities from the alien plane of Dal Quor, the Region of Dreams, merged with human bodies and spirits to form a distinct species. They were once a minority among the quori, the native race of Dal Quor, hunted and persecuted for their religious beliefs. Thousands of years after the quori invaded Eberron and the connection between their plane and the Material Plane was severed, the kalashtar were the first of the quori to discover a means to reach the Material once more. Fleeing persecution, they transformed their physical forms into psychic projections that allowed them to enter this world and possess willing humans. Today, new kalashtar are born, not possessed; neither spirit nor human, they are a new race that breeds true.

It took three hundred years for the other quori to discover a similar means to psychically project their spirits out of Dal Quor and possess human bodies, forming the Inspired, while leaving their own bodies behind – much as mortals project their minds to Dal Quor when they dream. For fifteen hundred years now, the Inspired in their vast kingdom of Riedra have continued to persecute and oppress the kalashtar.

Personality: As a true hybrid of human hosts and quori spirits, the kalashtar possess keen intellects but are not ruled by logic. They seek the perfection of their minds and spirits, often to the exclusion of any physical pursuits. They are generally warm and compassionate, but their manners and ways of thinking are alien to the native races of Eberron. They are more interested in psionics than in the magic that pervades Khorvaire, and often lace their discourse with esoteric terms such as “matter,” “kinetics,” and “ectoplasm.”


The kalashtar are outcasts from their home plane and can never return there – not even in dream. The combination of life in exile and a dreamless existence makes the kalashtar slightly inclined toward madness, and some have speculated that the kalashtar devote themselves to psychic and physical discipline in order to keep themselves safely sane.

Physical Description: Kalashtar appear very similar to humans, but they have a grace and elegance that makes them seem almost too beautiful. They are slightly taller than the average human, and their faces have a slight angularity that sets them apart from the human norm, but these deviations only make them seem more attractive.

Relations: Most are born diplomats and so relate fairly well to individuals of all races – except, of course, the Inspired. They relate best to humans, with whom they share the greatest physical similarity, but some kalashtar find themselvess trongly drawn to other races instead. They oppose the Inspired in all ways, both within Riedra and beyond its borders, and likewise oppose any group or force that corrupts or degrades mortal souls.

Alignment: They're generally lawful good. They combine a sense of self-discipline that borders on the ascetic with a genuine concern for the welfare of all living things, or at least their souls.

Lands: Their homeland is a region of Sarlona called Adar, a country of forbidding mountains and hidden fortresses in the southeastern portion of the continent. Even there their numbers are small, & the number of kalashtar found in Khorvaire is much smaller still. However, they can be found in many of the largest human cities. Their biggest population in Khorvaire is within the city of Sharn.


Religion: Most kalashtar don't follow gods, but they do have their own religion, called the Path of Light. The center of this belief system is a universal force of positive energy the kalashtar call il-Yannah, or “the Great Light.” Through meditation and communion with this force, the kalashtar seek to strengthen their bodies and minds for the struggle against the forces of darkness that threaten all life on Eberron. Though il-Yannah is not a deity, its few clerics draw power from the Path of Light. A greater number of devout followers of the Path are psions and psychic warriors.

Language: They speak Quor, the language of the quori, and the common tongue of their homeland (Common in Khorvaire, or Riedran in Adar). Quor is a hissing, guttural tongue more suited to the alien forms of the quori than their humanoid hosts. It has its own written form, a flowing, elegant script with many circular letters.

Adventurers: Every kalashtar enters adulthood facing a fundamental choice: Try to live a normal life as a persecuted exile in Adar, or take up a more active role in combating the Inspired in the world. Not surprisingly, many kalashtar choose the latter option and live a life at least bordering on that of the adventurer. Most kalashtar adventurers are motivated primarily by their hatred of the Inspired, but a few – primarily those advanced along the Path of Light – are driven by their compassion for all living beings and their desire to fight darkness in whatever form it takes.




Sixty-seven rebel quori survived the exodus from Dal Quor, and every kalashtar has a bond to one of these spirits. The suffix attached to a kalashtar’s name is the name of the quori ancestor: Lanharath is Lan of the lineage of Harath. Quori spirits do have gender, and a newborn kalashtar inherits the bond to the spirit of the parent with the matching gender. Kalashtar can interbreed with humans and half-elves; if the gender of the child matches the kalashtar parent, it inherits the bond and is born a kalashtar. Otherwise it matches the race of the mundane parent. Kalashtar racial traits, including their distinctive appearance, stem from the touch of the quori on body and soul. There is no such thing as a “half-kalashtar.”

The quori founders no longer exist as true individuals; instead they live within the communal subconscious of all of their physical descendants. Members of the lineage cannot actively use this mental bond, but they share the same dreamlike memories and typically have the same opinions and moral values. Two Vakri kalashtar will find that they can anticipate one another’s actions, that they finish each other’s sentences, and that they naturally gravitate toward the same sides of an argument. Kalashtar with the same lineage are not mental clones, however. Each individual’s life experiences and human soul shape his or her character and personality, and alignment and behavior vary from character to character.

Within a kalashtar community, the most influential form of social group is the lineage – the quori spirit that a kalashtar is bound to. This is not the same as a family group. Kalashtar inherit the spiritual bond from their parents, but the bond is always based on gender; a son always takes the father’s bond, while a daughter inherits from the mother. Thus, each lineage is composed of a single gender. All members of a particular lineage think of the others as brothers or sisters, even if they are actually distant cousins at best. Most kalashtar live with other members of their line.



Their names have much in common with the name of their people: They are 3 to 5 syllables long, with a combination of hard and hissing consonants.

Lines: Each kalasthar's name ends with the name suffix from the ''line'' (lineage) they're a part of; essentially, which of original quori rebels they're a descendant of and share their soul with.

Male suffixes: –harath, –khad, –melk, –serath, or –tash.
Female suffixes: –kashtai, –shana, –tari, or –vakri.

Male names: Halkhad, Kanatash, Lanamelk, Minharath, Nevitash, Parmelk, Thakakhad, Thinharath, Deratath, Dolarhadm Lanharath, Voshakash, Assim, Ay'Kuar.
Female names: Ganitari, Khashana, Lakashtari, Mevakri, Novakri, Panitari, Thakashtai, Thatari, Halazerai, Darashana, Bhimaani.


Kalashtar Characters

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