Isidro Velazquez-Cardona
Hit Points 10 4d6 -4
ATTACKS
Base A. Bonus +2
Melee Attack +1
Ranged Attack +2
Maneuvers +1
DEFENSES
Armor Class +0
Touch AC +0
Flat-footed +0
Maneuvers +1

ABILITY trait mod
Strength 8 –1
Dexterity 11 +0
Constitution 9 -1
Intelligence 16 +3
Wisdom 10 +0
Charisma 12 +1
SAVES
Fortitude +0
Reflex +1
Will +4
SKILL Roll Calculating
Diplomacy +2 cha 1 + outfit 1
Handle
Animal
+8 cha 1 + rank 4 + class 3
Spellcraft +13 int 3 + rank 4 + class 3 + feat 3
KNOWLEDGE Roll Calculating
Arcana +10 int 3 + rank 4 + class 3
Engineer. +8 int 3 + rank 2 + class 3
Local +8 int 3 + rank 2 + class 3
Nature +7 int 3 + rank 1 + class 3
Nobility +8 int 3 + rank 2 + class 3
Religion +7 int 3 + rank 1 + class 3
CRAFT Roll Calculating
Alchemy +12 int 3 + rank 4 + class 3 + tools 2
Jewelry +12 int 3 + rank 4 + class 3 + tools 2

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Crest%20-%20Kingdom%20of%20Cyre%2002%20%28personal%20test-edit%2C%20colors%20V1%29.png

Nature: Follower
Leader: Cirilli Solirion Santiar
Allegiance: The Cèilidh Ring

Race: Human
Origins: Cyre
Residence:

Class: Magewright 4
Alignment: Neutral Good
Religion: Greensinger (druidic faith)

Gender: Male
Languages: Common, Gnomen, Dwarven, Halfling
.

Information

Born and raised in Cyre. On the Day of Mourning he was visiting a Talenta chieftain for a business transaction. After that he drifted for a while, lived in New Cyre for a time, and eventually settled in Sharn. His (originaly scholarly) interest in Druidism and the fey drew him to the Cèilidh Ring, where the words of the charismatic gnome struck a chord in him. He's still a bit uncertain of exactly how to address the aforementioned gnome, as some, in a rather friendly manner, call Him by one of His names, while others, with a reverential tone, only refer to Him as "the Prophet".
.

Feats

1.Skill Focus (Spellcraft): ●Get +3 bonus to selected skill.
●If you have at least 10 ranks in the skill, bonus becomes +6.

1B.Scribe Scroll: Can create magical scrolls, at 1/2 cost of buying them.

3.Craft Wondrous Item: Can create magical "wondrous items".
●Crafting a wondrous item takes 1 day for each 1'000 gp in its price.
●To do so, you must use up raw materials costing 1/2 of its base price.

●Can also repair any broken wondrous item you're capable of making.
●This has 1/2 the cost & takes 1/2 the time it would to craft that item.
.

Spellcasting

Caster Level: 4th. Concentration: +7. Save DC's: 1d20 +spell lvl +3.

Spells Per Day: Must be prepared before casting.
Cantrips: 3
1st lvl: 3
2nd lvl: 1

Spells Mastered: (3 at 1st lvl, and 3 more at 4th lvl)
0.Detect Magic: Can perceive spells, magic items, and other magics, within 60 feet.
0.Mending: Repair damaged object, restoring 1d4 HP to the object.

1.Comprehend Languages: Understand all spoken & written languages.
1.Magecraft: Get +5 competence bonus on 1 Craft check that represents a day's worth of work.

2.Make Whole: Retores a broken object. Repairs 1d6 dmg per CL if used on a Construct (max 5d6).
Can fix destroyed magic item (at HP≤ 0), and restores its magic properties if your CL ≥(2x item's CL).
2.Whispering Wind: Sends a short message 1 mile/CL.
.

Equipment

●Glamerweave courtier's outfit (with 50 gp worth of jewelry)
●Alchemy Lab
●MW Jeweler's Tools
●etc.

Wealth: 1'650 gp

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