Invigorating
CL 5th
Aura Faint
enchantment
Spells good hope
Nature: Magic Weapon Ability
Cost: +2 bonus
Limit: Melee weapons only

The weapon can infuse its wielder with vigor.

Effect triggers if:
●The weapon is used to successfully attack a living foe.
●This attack kills the target or reduces it to negative HP.

Benefits:
●If wielder is fatigued, the weapon removes the fatigue.
●If wielder is exhausted, they become fatigued instead.

If wielder is neither exhausted nor fatigued:
●Gains a +2 morale bonus on attack rolls.
●Adds +10 foot enhancement bonus to all movement types they have.
●These bonuses last until the end of the wielder's next turn.

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