Impervious
CL 7th
Aura Moderate
transmutation
Spells
Used
fabricate,
make whole
Nature: Magic Armor Ability
Cost: +1 bonus

●Item gains (2x enhancement) bonus to Hardness & HP (instead of just the enhancement bonus).
●Its break DC increases by (2x enhancement bonus).
●It gets a bonus on saving throws vs direct attacks (f.ex. rust monster's "rust" ability) = (enhancement bonus).
.


CL 7th
Aura Moderate
transmutation
Spells
Used
fabricate,
make whole
Nature: Magic Weapon Ability
Cost: +3'000 gp

●A metallic weapon can't rust, and a wooden one can't rot or warp, even by magical or supernatural means.
●Weapon gets 2x the normal bonus to Hardness & HP for each point of enhancement bonus.
●The break DC increases by (2x weapon's enhancement bonus).
●Wielder's Maneuver Defense against "sunder" maneuvers on the weapon gets a bonus = (2x enhancement bonus).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License