Hit Points | # | 4d6+8 |
---|
ATTACKS | |
---|---|
Base A. Bonus | +2 |
Melee Attack | +0 |
Ranged Attack | +3+Dex |
Maneuvers | -2 |
DEFENSES | |
---|---|
Armor Class | + |
Touch AC | + |
Flat-footed | + |
Maneuvers | + |
ABILITY | trait | mod |
---|---|---|
Strength | 5 | -3 |
Dexterity | 1# | + |
Constitution | 14 | +2 |
Intelligence | 1# | + |
Wisdom | 1# | + |
Charisma | 1# | + |
SAVES | |
---|---|
Fortitude | +3 |
Reflex | +1+Dex |
Will | +4+Wis |
SKILL | Roll | Calculating | |||
---|---|---|---|---|---|
Perception | +2? | wis ? | + race 2 | ||
xxx | + | str # | + rank # | + class # | + race # |
xxx | + | dex # | + rank # | + class # | + race # |
xxx | + | con # | + rank # | + class # | + race # |
xxx | + | int # | + rank # | + class # | + race # |
xxx | + | wis # | + rank # | + class # | + race # |
xxx | + | cha # | + rank # | + class # | + race # |
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Action Points | 7+Cha |
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Player: Tor Arne
Race: Gnome
Origins: ???
Residence: ???
Class: Sorcerer 4
Bloodline: Shadow
Alignment: Chaotic Good
Religion: ???
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Description
Gender: Male
Age:
Hair:
Eyes:
Height:
Weight:
Body:
Clothing:
Oher traits:
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Information
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Racial Abilities
Slow Speed: 20 feet.
Small: +1 size bonus to AC & attack rolls, –1 to CMB & CMD, +4 size bonus on Stealth checks.
Low-Light Vision: Can see twice as far as humans in dim light.
Defensive Training: +4 dodge bonus to AC against goblinoids.
Offensive Training: +1 on attacks against reptilians & goblinoids.
Illusion Resistance: +2 racial bonus on saving throws against illusion spells or effects.
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon.
Keen Senses: Get a +2 racial bonus on Perception skill checks.
Obsessive: Get a +2 racial bonus on 1 Craft or Profession skill of their choice.
Gnome Magic: Gets 4 spell-like abilities (Sp), each one usable once per day. CL = own level
●Dancing Lights: Creates 1 to 4 mobile floating lights, ca torch/lantern-sized, for 1 minute
●Ghost Sound: Create illusory sounds, of max volume equivalent to 4 people/CL, for 1 round per CL
●Prestidigitation: Can produce a wide variety of minor tricks, for 1 hour
●Speak With Animals: Able to ask questions of & get answers from animals, if can convince them, for 1h/CL
Also: Add +1 to the save DC of any Illusion magic he does.
Languages: Common, Gnomen, Sylvan
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Class Abilities
Proficiencies: All simple weapons
Bloodline Arcana: Whenever you cast a spell with the "darkness" descriptor or the "shadow" subschool,
you gain a circumstance bonus on Stealth checks = (the spell’s level) for 1d4 rounds.
1.Shadowstrike (Sp): You can make a melee touch attack as a standard action that inflicts 1d4 nonlethal damage + 1 per 2 sorcerer levels. In addition, the target is "dazzled" for 1 minute. Creatures with low-light vision or darkvision are not dazzled by this ability. You can use this ability a number of times per day = (3 +Charisma modifier) = X times / day.
3.Nighteye (Ex): You get darkvision 30 feet (if you've already got darkvision, add this to its range).
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Feats
Eschew Materials:
xxx:
xxx:
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Spellcasting
Spell Slots:
Cantrips: ∞ per day
1st level: 7 per day
2nd level: 4 per day
Spells Known:
0.Detect Magic: Can perceive spells, magic items, and other magics, within 60 feet
0.Prestidigitation: Can produce a wide variety of minor tricks, for 1 hour
0.Xxx:
0.Xxx:
0.Xxx:
0.Xxx:
1.Xxx:
1.Xxx:
1.Xxx:
2.Xxx:
Bloodline Spells:
1.Ray of Enfeeblement: Ranged touch attack inflicts 1d6 Str penalty + 1 per 2 CL.
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Equipment
Wealth: 6'000 gp