CL 7th
Aura Moderate
Spells holy smite
Special maker must
be Good
Nature: Magic Weapon Ability
Cost: +2 bonus

●Weapon is good-aligned, and thus bypasses the corresponding Damage Reduction (DR)
●A successful hit deals +2d6 damage to evil targets
●Bestows 1 permanent negative level on any evil creature attempting to wield it,
for as long as they continue to hold it, until they no longer wield it

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