Nature: Race
Type: Humanoid
Subtype: Goblinoid
Goblinoid name: Ghaal'dar ("the mighty people")


"This burly humanoid stands about 6.5 feet tall. It has hairy skin, feral eyes, and a flat nose and chin."

Hobgoblins are larger cousins of goblins. They are far more aggressive and organized than their smaller relatives, and are so militaristic as to almost wage a perpetual war with most other humanoids.

Hobgoblins’ hair color ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins’ eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair.

Hobgoblins speak Goblinoid and Common.

They have a strong innate grasp of strategy and tactics, and most are highly skilled at carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their racial talent for discipline has often proved itself to be the deciding advantage on the field of war.


Sixteen millennia ago, the hobgoblin Empire of Dhakaan stretched across Khorvaire. Then the daelkyr invaded, and despite the strength of the hobgoblins and their allies, they were no match for the lords of Xoriat. The Gatekeeper druids eventually banished the daelkyr to the depths of Khyber, but Dhakaan was left crippled.

By the time human settlers arrived from Sarlona, the ruined empire was easy prey for them. For long years, the only remnants of the goblinoids' former might were isolated clans hiding in caves and wild places. Recently, a number of clans have resurfaced to take control of Darguun. That land is populated mostly by goblins, hobgoblins, and bugbears, and it holds its own against Khorvaire's other powers .


Four major goblinoid cultures have arisen from the ashes of the Empire of Dhakaan. Each has a distinct personality and way of dealing with nongoblinoid races. These four cultures are the city goblin(oid)s, the (true) Ghaal'dar, the Dhakaan, and the Marguul clans.

The (True) Ghaal'dar

The fall of the Dhakaani Empire and the human invasion from Sarlona reduced most goblinoids to savagery until a loose confederacy of tribes known as the Ghaal'dar, or “mighty people,” emerged. The history of the Ghaal’dar has been one of constant strife — tribal squabbles broken up by conflicts with the human nations. This changed more than a century ago when representatives of House Deneith approached the chieftain of the Rukhaan Tash in search of hobgoblin mercenaries. Ultimately, this mercenary tradition resulted in the creation of the nation of Darguun.

The Dhakaan

Invaders from Xoriat and Sarlona shattered the great goblinoid Empire of Dhakaan. However, a few clans strove to maintain Dhakaani values and traditions. Rather than fight against impossible odds, their generals and governors retreated their citizens into caverns and other hidden places, waiting for the chance to emerge and restore the Empire of Dhakaan. The rise of the nation of Darguun is seen as the first step in this battle, and the Dhakaani clans have finally emerged from hiding to seize this opportunity.

The Dhakaani clans are considerably smaller than the tribes of the Ghaal’dar. Many of the greatest secrets of their ancient empire were lost over the millennia, but the Dhakaani warlords held onto the martial skills of the ancient legions — and this discipline makes them a deadly force on the battlefield.

The Dhakaani do not have clerics. They are an agnostic society, and their spiritual leaders are the hobgoblin bards who inspire the communities with tales of past glory. Dhakaani weaponsmiths and armorsmiths practice ancient techniques that produce superior arms and armor, and elite Dhakaani soldiers are equipped with masterwork weapons and armor.

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