Nature: Creature
Type: Magical Beast
Heraldry: Vadalis

Alignment: Neutral
Size: Large
CR: 2


"This beast has the torso and hindquarters of a horse and the forelegs, wings, and head of a giant eagle."

"This large, brown, horse-like creature has a hawk’s wings, talons, and hooked beak."

The hippogriff bears the wings, forelegs, and head of a great raptor bird and the tail and body of a magnificent horse. As horses are a preferred meal for griffons, sages claim some reckless Vadalis breeder with an ironic sense of humor long ago created this unfortunate fusion of horse and hawk as a joke.

A hippogriff's feathers bear coloration similar to those of a hawk or an eagle; however, some breeders have managed to produce specimens with stark white or coal black feathers. A hippogriff's torso and hind end are most often bay, chestnut, or gray, with some coats bearing pinto or even palomino coloration.

A typical hippogriff measures 11 feet long, has a wingspan of 25-35 feet, and weighs upward of 1'500 pounds.


Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal.

Very territorial, hippogriffs fiercely protect their preferred hunting and grazing areas that are their domain with unusual ferocity. They must also watch the skies for other predators, as they are a preferred meal of griffons, wyverns, and young dragons.

Hippogriffs nest in sweeping grasslands, rugged hills, and flowing prairies. Exceptionally hardy hippogriffs make their home nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Their range usually extends about 5d10 miles from their nest, in which the young remain while the adults hunt. Hippogriffs never leave their young undefended, however: Discovering a hippogriff nest always means encountering adult creatures. They lay eggs rather than birthing live young — as a general rule, a hippogriff nest only contains one egg at a time.

These beasts prefer mammalian prey, yet they graze after every meal of flesh to aid their digestion. Their dietary habits can be dangerous to both ranchers and their livestock, so ranching communities often set bounties on them. Victims of these hunts are often taxidermied, and preserved hippogriffs frequently decorate frontier taverns and remote outposts.



Training as Mounts

Far easier to train than griffons, yet easily as intelligent as horses, house Vadalis has a long tradition of training hippogriffs as mounts, selling them to elite companies of mounted soldiers, who can then patrol the skies and swoop down on unsuspecting enemies.

Although they are Magical Beasts, if captured young they can still be trained with the "Handle Animal" skill as if they were Animals. An adult hippogriff is more difficult to train, and attempts to do so follow the normal rules for training Magical Beasts with that skill. A hippogriff saddle must be specially crafted so as to not impact the movement of the creature’s wings — these saddles are always Exotic saddles.

●A hippogriff's egg is worth 200 gp
●A healthy young hippogriff is worth 500 gp.
●A fully trained hippogriff mount can command prices of up to 5'000 gp or more.

Carrying Capacity:
Light load: 198 pounds
Medium load: 399 pounds
Heavy load: 600 pounds


As an Animal Companion

Certain combinations of Feats, Class Levels and Archetypes can allow a character to have a hippogriff as an Animal Companion or bonded Mount.
In that case, the stats used are as follows:

Speed: Base: 40 feet.
Fly: 60 feet (average).
●Can't carry a rider while flying

AC: +2 Natural Armor
Attacks: bite (1d6)

Senses: ●Low-light vision,
●Darkvision 60 ft, ●Scent.

Size: Large.
●+1 size bonus to Maneuver checks & Defense
●Suffers –1 penalty on AC & attacks rolls
●Gets a –2 penalty to Fly checks & –4 to Stealth

4th-Level Advancements:
Ability Scores: Str +2, Con +2.
Speed: 40 ft, fly 100 ft.
Attacks: bite (1d6), 2 claws (1d4)

7th-lvl Mastery (Feat benefit):
The hippogriff can carry a rider while flying,
but reduces its fly speed by half while doing so.
ABILITY trait mod
Strength 15 +2
Dexterity 15 +2
Constitution 14 +2
Intelligence 2 -4
Wisdom 12 +1
Charisma 9 -1
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