CL 5th
Aura Faint
Spells shocking grasp
Nature: Magic Weapon Ability
Cost: +1 bonus
Limit: Melee weapons only

●Deals +1d6 damage against creatures of the ''Air'' subtype
●Wielder gets +2 competence bonus on saves vs air- & electricity-based effects
●Weapon can safely touch electrically charged surfaces without harm to its wielder
●Weapon is immune to electricity damage.

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