Nature: Prestige Class
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Prerequisites
Feats: Action Boost
Base Attack Bonus: +4
Skills: Knowledge (dungeoneering) 3 ranks, Survival 3 ranks
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Level Progression
lvl | Class Features | ||
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1 | ●+2 Action Points | ●Trap Sense +1 | ●Bonus Feat nr 1 |
2 | ●Extreme Hustle | ●Dodge bonus +1 | ●Evasion |
3 | ●+2 Action Points | ●Trap Sense +2 | ●Bonus Feat nr 2 |
4 | ●Extreme Action | ●Dodge bonus +2 | |
5 | ●+2 Action Points | ●Trap Sense +3 | ●Bonus Feat nr 3 |
Class Traits
Hit Dice: d10. Skill Ranks: 6 + Int mod.
BaB: Medium. High Saves: Fortitude & Reflex.
Class Skills:
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Class Features
1/3/5.Additional Action Points: The number of Action Points the character gets each level is increased by +2 at 1st, 3rd and 5th level (for a total of +6).
1/3/5.Bonus Feat: Gains a new feat for free. These bonus feats must be Action Point related feats, and the character must meet the prerequisites of a feat to select it.
1.Trap Sense (Ex): Gain an intuitive sense alerting him to danger from traps, getting a +1 bonus on Reflex saves to avoid traps & a +1 dodge bonus to AC vs trap attacks. These bonuses rise to +2 when at 3rd level and to +3 when he reaches 5th level. Trap sense bonuses gained from multiple classes stack.
2/4.Dodge Bonus (Ex): The explorer’s intuitive sense expands to combat. When not encumbered and wearing light armor or unarmored, he gains a +1 dodge bonus to Armor Class. At 4th level this bonus increases to +2.
The explorer loses this bonus when he is immobilized or helpless, when he wears any armor other than light armor, when he carries a shield, or when he carries a medium or heavy load.
2.Evasion (Ex): If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the explorer is wearing light or no armor. A helpless explorer does not gain the benefit of evasion.
2.Extreme Hustle (Ex): Whenever the Extreme Explorer spends an Action Point, he also gains an additional free move action.
4.Extreme Action (Ex): When the character spends 1 Action Point to improve the result of a d20 roll, he has a chance to keep the action point as if it hadn't been spent after all.
If the result of the modified d20 roll was a success, and if the result of the action point die roll is 8 or higher, the explorer retains the action point.
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