Exorcist Of The Silver Flame
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Nature: Prestige Class
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Prerequisites

Alignment: Any Good.
Base Attack Bonus: +3.
Skills: Knowledge (the planes) 1 rank, Knowledge (religion) 5 ranks.
Magic: Ability to cast 1st-level divine spells.
Special: Must worship the Silver Flame.
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Class Traits

Hit Dice: d8. Skill Ranks: 2 + Int mod.
BaB: Good. High Saves: Fortitude & Will.
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Level Progression

lvl Class Features Magic
1 ●Flame of Censure ●Weapon of the Exorcist -
2 ●Darkvision 30 ft ●Weapon of Silver +1 level
3 ●Resist Possession ●Smite Evil (1/day) +1 level
4 ●Detect Thoughts ●Weapon of Good -
5 ●Silver Exorcism +1 level
6 ●Weapon of Flame +1 level
7 ●Darkvision 60 ft ●Smite Evil (2/day) -
8 ●Weapon of Law +1 level
9 ●Weapon of Sacred Flame +1 level
10 ●Warding Flame -

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Class Features


Spellcasting: When indicated on the table the character gains a caster level and more spells per day as if she had also gained a cleric or paladin level. She does not, however, gain any other benefit a character of that class would have gained (improved ability to turn undead and so on). This essentially means that she adds these exorcist of the Silver Flame levels to her levels in cleric or paladin, then determines spells per day and caster level accordingly.

1.Flame of Censure (Su): As per "turn undead" upgrade of "Channel Energy", except it works against Outsiders of the "Evil" subtype, the effect is as follows: A censured outsider is "stunned" for 1 round by the power of the Silver Flame channeled through the exorcist. If the exorcist’s character level is at least twice the outsider’s Hit Dice, she banishes the outsider back to its home plane. An exorcist can use this ability a number of times per day = (3 + her Cha modifier).

1.Weapon of the Exorcist (Su): Character chooses a weapon with which she dispenses the will of the church. The chosen weapon must be a weapon that the exorcist of the Silver Flame is proficient with, and must have been in her possession for the last 24 hours.

While wielding this weapon, the exorcist has a +1 sacred bonus on damage rolls, and she treats it as a magic weapon for the purpose of overcoming Damage Reduction. An exorcist of the Silver Flame may only have one weapon of the exorcist at a time.

2.Weapon of Silver (Su): Character wielding her chosen weapon treats the weapon as silver as well as magic for the purpose of overcoming Damage Reduction.

2.Darkvision (Ex): ●If she does not already have it, the character gains darkvision out to 30.
●The radius of the effect increases to 60 feet at 7th level.

3.Resist Possession (Su):
●Gets a +4 sacred bonus on saving throws against possession, including the "magic jar" spell, a ghost's "malevolence", and fiendish possession.
●She also receives a +2 sacred bonus on saving throws against all charm and compulsion spells and effects cast by evil outsiders or undead.

3.Smite Evil (Su): The exorcist can call out to the powers of the silver flame to aid her in her struggle against evil. As a swift action, the exorcist chooses one target within sight to smite. If this target is evil, the exorcist adds her Charisma bonus (if any) to her attack rolls and adds her exorcist level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the exorcist has. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the exorcist gains a deflection bonus = Charisma bonus (if any) to their AC against attacks made by the target of the smite.

If the exorcist targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the exorcist rests and regains her uses of this ability.

4.Detect Thoughts (Sp): Can use "detect thoughts" at will, as the spell. The save DC is (10 +exorcist’s class level +Cha modifier).

4.Weapon of Good (Su): Character wielding her chosen weapon treats the weapon as good-aligned, silver, and magic for
the purpose of overcoming damage reduction.

5.Silver Exorcism (Su): Gains a +2 bonus on Charisma checks to force possessing spirits out of the bodies they inhabit, as well as on all dispel checks and caster level checks to harm, banish, or overcome the spell resistance of evil outsiders. This includes dispel checks to dispel a summon monster spell when the summoned monster is an evil outsider. However, the bodies they inhabit take 1d6 sacred damage.

6.Weapon of Flame (Su): Character wielding her chosen weapon deals an extra +1d6 fire damage on a successful hit.

8.Weapon of Law (Su): Character wielding her chosen weapon treats the weapon as lawful-aligned, good-aligned, silver, and magical for the purpose of overcoming Damage Reduction.

9.Weapon of Sacred Flame (Su): Character wielding her chosen weapon deals an extra +1d6 sacred damage on a successful hit.

10.Warding Flame (Su): Can bathe herself in silver flame as a free action. As long as the warding flame covers her, she gains a +2 sacred bonus to AC and saving throws. In addition, she gains Spell Resistance 25 against evil spells and spells cast by evil creatures.

Any evil creature that makes a successful melee attack against an exorcist of the Silver Flame while she is bathed in her warding flame must make a Fortitude save (DC 20 +Cha modifier) or be "blinded".

The warding flame also provides bright illumination up to 30 feet from the exorcist and shadowy illumination up to 60 feet.
It can be dismissed at any time.

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Exorcist Characters

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