Etherealness
CL 13th
Aura Strong
transmutation
Spells ethereal jaunt
Nature: Magic Armor Ability
Cost: +49'000 gp
Limit: Armor only

●The wearer can become ethereal (as the "ethereal jaunt" spell).
●Takes a command word to activate, and is usable once per day.

●Character can remain ethereal for as long as desired, but once they return to
normal they can't use the armor's power to become ethereal again that day.

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