Etherealness
CL | 13th |
---|---|
Aura | Strong transmutation |
Spells | ethereal jaunt |
Cost: +49'000 gp
Limit: Armor only
●The wearer can become ethereal (as the "ethereal jaunt" spell).
●Takes a command word to activate, and is usable once per day.
●Character can remain ethereal for as long as desired, but once they return to
normal they can't use the armor's power to become ethereal again that day.