Elia
Hit Points 9 1d8 +1
ATTACKS
Base A. Bonus +0
Melee Attack -1
Ranged Attack -1
Maneuvers -1
DEFENSES
Armor Class -1
Touch AC -1
Flat-footed -1
Maneuvers -2

ABILITY trait mod
Strength 8 -1
Dexterity 8 -1
Constitution 12 +1
Intelligence 14 +2
Wisdom 12 +1
Charisma 18 +4
SAVES
Fortitude +1
Reflex +1
Will +3
SKILL Roll Calculating
Appraise +6 int 2 + rank 1 + class 3
Bluff +8 cha 4 + rank 1 + class 3
Diplomacy +8 (+10) cha 4 + rank 1 + class 3 (+race 2)
Escape Artist +3 dex -1 + rank 1 + class 3
Intimidate +8 cha 4 + rank 1 + class 3
Know. (local) +7 int 2 + rank 1 + class 3 + bard 1
Know. (nobility) +7 int 2 + rank 1 + class 3 + bard 1
Know. (others) +3 int 2 + bard 1
Perform (strings) +8 cha 4 + rank 1 + class 3
Perform (song) +8 cha 4 + rank 1 + class 3
Sense Motive +1 (+3) wis 1 (+race 2)
Nature: Player Character
Player: Elin

Race: Khoravar
Origins:
Residence:

Class: Bard 1
Alignment: Chaotic Neutral
Religion: Silver Flame

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Information

Gender: Female
Age:
Hair:
Eyes:
Height:
Weight:
Body:
Clothing:
Oher traits:
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Description

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Racial Abilities

Low-Light Vision: Can see twice as far as humans in conditions of dim light.
Adaptability: Receive "Skill Focus" as a bonus feat at 1st level.
Likeable: When they use Diplomacy to shift a creature’s attitude, they can improve it by up to 3 steps (instead of just max 2), provided their skill check is good enough to do so.
Urbanite: Get +2 racial bonus on Diplomacy checks made to gather info & Sense Motive checks made to get a hunch about a social situation.
Elf Blood: Count as both elves and humans for any effect related to race.
Multitalented: Choose 2 favored classes at 1st lvl and gain +1 HP or +1 skill point or race-specific bonus whenever they take a level in either one of those classes (not just for one single class).
Languages: Common, Elven, (+2 more)

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Class Abilities

Proficiencies: All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, whip. Also light armor & shields.

Bardic Knowledge: Add +(1/2 level, minimum +1) to all Knowledge skill checks. Can get results over 10, even if doesn't have points in the Knowledge skill used.

Bardic Performance: 8 rounds per day
●Fascinate
●Distraction
●Countersong
●Inspire Courage (+1)

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Feats

???:

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Spellcasting

Spell Slots:
Cantrips: ∞ per day
1st level: 2 per day

Spells Known:
0.Lullaby: Target made drowsy, gives -5 to Perception & -2 on Will saves vs sleep
0.Message: Talk in whispers at medium range, 10 min/CL
0.Prestidigitation: Can perform minor tricks for 1 hour
0.Summon Instrument: Call forth 1 hand-held instrument
1.Solid Note: Creates tangible music note, which hangs immovable in the air
1.Vanish: As ''invisibility'', for 1 round per CL (5 max)

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Equipment

Wealth: 1'105 gp.

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