Dusk

Jack of all trades, Master of Language

Hit Points 153 19d8 +19
ATTACKS
Base A. Bonus +12
Melee Attack +15
Ranged Attack +18
Maneuvers +13
DEFENSES
Armor Class +11
Touch AC +8
Flat-footed +9
Maneuvers +14

ABILITY trait mod
Strength 8 (14) -1 (+2)
Dexterity 14 (20) +2 (+5)
Constitution 12 (18) +1 (+4)
Intelligence 18 (24) +4 (+7)
Wisdom 10 (16) +0 (+3)
Charisma 16 (22) +3 (+6)
SAVES
Fortitude +18
Reflex +21
Will +17
SKILL Roll Calculating
Acrobatics +6 dex 2 + rank 1 + class 3
Appraise +11 int 7 + rank 1 + class 3
Bluff +30 cha 6 + rank 15 + class 3 + spy 3 +circ 3
Climb +3 str -1 + rank 1 + class 3
Diplomacy +27 cha 6 + rank 15 + class 3 + circ 3
Disable Device +8 dex 2 + rank 1 + class 3 + tools 2
Disguise +15 cha 6 + rank 1 + class 3 + kit 2 + circ 3
Escape Artist +6 dex 2 + rank 1 + class 3
Fly +6 dex 2 + rank 1 + class 3
Handle Animal +13 cha 6 + rank 1 + class 3 + circ 3
Heal +23 wis 3 + rank 15 + class 3 + kit 2
Intimidate +13 cha 6 + rank 1 + class 3 + circ 3
Linguistics +27 int 7 + rank 15 + class 3 + mark 2
Perception +23 wis 3 + rank 15 + class 3 + race 2
Ride +6 dex 2 + rank 1 + class 3
Sense Motive +21 wis 3 + rank 15 + class 3
Sleight of Hand +6 dex 2 + rank 1 + class 3
Spellcraft +25 int 7 + rank 15 + class 3
Stealth +6 dex 2 + rank 1 + class 3
Survival +23 wis 3 + rank 15 + class 3 +druid 2
Swim +3 str -1 + rank 1 + class 3
Use Magic Dev. +27 cha 6 + rank 2 + class 3 + circ 3
Craft(Origami) +7 int 3 + rank 1 + class 3
Craft (Alchemy) +11 int 7 + rank 1 + class 3
Craft (Calligraphy) +27 int 7 + rank 15 + class 3 +race 2
Prof. (Scribe) +7 wis 3 + rank 1 + class 3
Prof. (Gambler) +7 wis 3 + rank 1 + class 3
Prof. (Librarian) +7 wis 3 + rank 1 + class 3
Perform (Oratory) +13 cha 6 + rank 1 + class 3 + circ 3
Perform (Act) +13 cha 6 + rank 1 + class 3 + circ 3
Perform (Dance) +13 cha 6 + rank 1 + class 3 + circ 3
Perform (Sing) +13 cha 6 + rank 1 + class 3 + circ 3
KNOWLEDGE Roll Calculating
Arcana +14 int 7 + rank 3 + class 4
Dungeoneering +13 int 7 + rank 3 + class 3
Engineering +10 int 7 + rank 3
Geography +14 int 7 + rank 4 + class 3
History +11 int 7 + rank 4
Local +14 int 7 + rank 4 + class 3
Nature +16 int 7 + rank 4 + class 3 + druid 2
Nobility +14 int 7 + rank 4 + class 3
Planes +14 int 7 + rank 4 + class 3
Religion +14 int 7 + rank 4 + class 3
Nature: Player Character
Player: Felix
User: reddragonfirereddragonfire

Full Name: Dusk Torg Ranlek Kalarn Laranak Virell Thorn Ler'Tan [Secret] Tia Estelant Dawn Sylva Bertar Neshana Toorin [Unknown] [Unknown] d'Sivis
Official Name: Dusk Torg Ranlek Kalarn Laranak Virell Thorn Ler'Tan Tia Estelant Dawn Sylva Bertar Neshana Toorin d'Sivis
Commonly used Name: Dusk

Race: Gnome
Origins: ???
Residence: ???

Class: Rogue 9 Dragonmark Heir 5 Druid 1
Archetype: Spy
Alignment: Neutral Good
Religion: Path of Light, Path of Inspiration, Greensingers as well as (grudgingly) Silver Flame
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Information

Gender: Male
Age: 52 (equivalent to 18.5 years old for a human)
Hair: Moss Green
Eyes: Green
Height: Short
Weight: Not much
Body: Hidden beneath as much clothing as he can
get away with and not seem out of place.
Clothing: Varies, chosen to fit in wherever he goes.
Contains numerous hidden knives.
Awesome Cloak of Awesomeness.
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Racial Abilities

Gnome Magic: +1 to DC of any illusion cast. Several spell-like abilities.
Illusion Resistance: +2 to saving throws against any illusion magic
Keen Senses: Get a +2 racial bonus on Perception skill checks.
Obsessive: Get a +2 racial bonus to Craft (Calligraphy)
Languages: All. Of. Them.

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Rogue Class Abilities

Sneak Attack: +4d6 against surprised opponent or when flanking
Skilled Liar: +3 to Bluff
Poison Use: Is trained in the use of poison and can't accidentally poison himself when applying poison to a blade.
Evasion: Win a Reflex save to take no damage on an attack that would normally give 1/2 damage
Uncanny Dodge: Can't be caught flat-footed

Rogue Talents:
2.Survivalist: Add Survival and Heal to class skills.
4.Guileful Polyglot: +4 languages
6.Obfuscate Story: Use Diplomacy to mess with people trying to tell stories
8.Steal the Story: Further mess with people telling stories, taking over and telling your own version

Dragonmark Heir Class Abilities

Lesser Dragonmark: Get ''Lesser Dragonmark'' as a bonus feat, without meeting the skill prerequisite
House Status: Get lvl in the PrC as bonus on all Cha-related checks dealing with house members,
as well as on the favor-checks made when attempting to benefit from the ''Favored in House'' feat.
Additional Action Points: The character's maximum action points per level is increased by 2.
Improved Least Dragonmark: Get 1 additional spell-like ability of their choice, from list of powers associated with their house's least mark.
Improved Lesser Dragonmark: Get 1 additional spell-like ability of their choice, from list of powers associated with their house's lesser mark.
Greater Dragonmark: Get ''Greater Dragonmark'' as a bonus feat, without meeting the skill prerequisite
Improved Greater Dragonmark: Spell-like ability from Greater Dragonmark gets +1 use per day.

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Druid Class Abilities

Nature Bond: Gain a plant companion, because animal companion are sooooo common and thus boring.
Nature Sense: +2 to Knowledge(nature) and Survival
Wild Empathy: Can improve attitude of animal towards you, similar to diplomacy

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Feats

Least Dragonmark (Scribing): ●+2 to Linguistics. ●Get a spell-like ability.
Lesser Dragonmark (Scribing): ●Get a spell-like ability. ●+1 use of Least Dragonmark ability
Greater Dragonmark (Scribing): ●Get a spell-like ability. ●+1 use of Lesser Dragonmark ability
Unlock Dragonmark: Can spend 1 Action Point to use any spell-like ability associated with your dragonmark
Favoured in House (Sivis): Valued member of the organization.
Can ask for favors (1/2 lvl) times per week.
Quill of Sivis: ●Reroll Linguistics 1/day ●+2 to Use Magic Device for deciphering written spells or using scrolls ●Don't trigger the following magical traps: Explosive Runes, Glyph of Warding, Fire Trap, Sepia Snake Sigil
Mark of the Twelve Moons: +1 Int
Dragonmark Visionary: Get 1 Greater power from expanded list and 1 Greater Power gets +1 uses per day
Cosmopolitan: +2 languages, choose 2 new class skills (Knowledge(Planes) and Knowledge(Religion))
Heroic Companion: Companion Creature shares action points. Also, +1 action point.

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Magic and Spell-Like Abilities

Gnome Magic: Each power usable once per day. CL = own lvl = CL 15.
0.Dancing Lights: Creates 1 to 4 mobile floating lights, ca torch/lantern-sized, in colors of your choice, for 1 minute
0.Ghost Sound: Create illusory sounds, of max volume equivalent to 4 people/CL, 1 round/CL. Will save=(spell lvl +Cha mod +misc) = DC +4.
0.Prestidigitation: Can produce a wide variety of minor tricks, for 1 hour
1.Speak With Animals: Able to ask questions of & get answers from animals, if can convince them, for 1 h/CL

Dragonmark: Caster Level = 10 + levels in relevant Prestige Class (if any) = CL 15.
0.Arcane Mark: (2/day) (1/AP) Inscribes a personal rune (visible or invisible).
0.Amanuensis: (1/AP) Copy nonmagical text.
1.Ancient Knowledge: (1/AP) Gain a +5 insight bonus on a single Knowledge check.
1.Comprehend Languages: (2/day) (1/AP) Understand all speech & writing for 10 minutes per CL.
2.Whispering Wind: (1/AP) Sends a short message 1 mile / CL
2.Speaking Stones: (1/AP) Pass a 25-word message between two magically linked stones.
3.Speechlink: (1/AP) You and one other creature can talk, no matter how far apart.
3.Illusory Script: (1/day) (1/AP) Only intended reader can decipher.
3.Secret Page: (1/AP) Changes one page to hide its real content.
3.Tongues: (2/day) (1/AP) Speak any language.
5(4).Sending: (1/day) (1/AP) Delivers short message anywhere, instantly.
6.Dragonmark Symbol: (1/AP) Triggered rune nauseates nearby creatures, unless they share your mark.
6.Transcribe Symbol: (2/day) (1/AP) Safely moves an untriggered magical symbol to another location.

Druidic Magic: Caster Level = levels as Druid = CL 1.
Has spellslots, which can be chosen each day. 0th level spells are orisons, and do not get expended when cast, so they can be used an unlimited number of times per day. Usually the slots are filled as follows:
0.Read Magic: (unlimited) Read magical text like scrolls and spellbooks.
0.Detect Magic: (unlimited) Detect spells and magical items
0.Detect Poison: (unlimited) Detect poison in a creature or object
1.Cure Light Wounds: (x2) Cure 1d8 +1/level damage

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Equipment

Carried on person: (varies depending on situation)
Outfit Appropriate to location and situation (see below for list of available outfits)
(Wrist) Sleave of Many Garments
(Shoulders) Cloak of Resistance
(Ring) Ring of Protection
(Head) Circlet of Persuasion
(Headband) Headband of Mental Superiority
Leather Armor
Roughly a dozen knives
Sunrod

Furthermore a Handy Haversack, which contains most of the other possessions:
Shortbow with arrows (1d4)
Daggers, oh so many daggers (1d3)
Traveler's Any-Tool
Thieves' Tools
Healers Kit
Disguise Kit
Antidote Kit
Bloodblock
Antitoxin
Rope, Hemp, Silk and Spider's Silk
Mirror
Joural, and writing utensils
Paper and Ink
Chalk
Tanglefoot Bag
Holy Water
Normal Water
Healing Potion
Universal Solvent
Scroll with Explosive Runes at CL 8

Wealth: 4378 gp

PZO1133-LotusLeshy.jpg

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Paco (Leshy Plant Companion)

Nature: Creature
Type: Plant

Alignment: True Neutral
Size: Small

Description:
A plant whose body resembles a blooming lotus flower exudes an air of serenity.

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