MARK House Race Skill (+2)
Detection Medani Khoravar Perception
Finding Tharashk Half–Orc
& human
Handling Vadalis Human Handle Animal
Healing Jorasco Hobbit Heal
Hospitality Ghallanda Hobbit Diplomacy
Making Cannith Human Craft
Passage Orien Human Survival
Scribing Sivis Gnome Linguistics
Sentinel Deneith Human Sense Motive
Shadow Phiarlan &
Elf Bluff
Storm Lyrandar Khoravar Acrobatics
Warding Kundarak Dwarf Perception
Aberrant Tarkanan any on list Intimidate
Death (extinct) Aerini Elf Stealth

Magic is the lifeblood of Eberron, encircling it like the Ring of Siberys and seeping up through the earth from the bones of Khyber. Perhaps the clearest manifestation of this pervasive magic is the appearance of dragonmarks among seven of Khorvaire’s common races.

Dragonmarks are elaborate skin patterns – more intricate and colorful than birthmarks, more distinctive than any tattoo – that also grant their bearers innate spell-like abilities. There's 12 types of dragonmarks, each one associated with a number of closely related manifestations. A thirteenth mark, the Mark of Death, has faded from history, and no living creature on Eberron carries it.

To have a dragonmark a character can take the feat ''Least Dragonmark'', and your can increase your mark's power by adding the ''Lesser Dragonmark'' & ''Greater Dragonmark'' feats, and by taking levels in the ''Dragonmark Heir'' PrC. As an alternative you can take the ''Aberrant Mark'' feat or the ''Heir of Siberys'' PrC, which grant different but dragonmark-like abilities.

A character’s dragonmark grows warm to the touch when used, and turns fever hot when its spell-like abilities are used up for the day. It must be allowed to cool before its powers can be used again.

See also: Dragonmarked Powers, Feats, Spells & Bloodline.



Dragonmark Aspect

Each dragonmark appears in three increasingly powerful aspects (least, lesser & greater), and each separate aspect grants a single spell-like ability to characters who have the mark.

If more than one spell-like ability is mentioned for a specific mark, a character chooses which of these he develops, and has permanently thereafter. Once made, this choice can't be changed.

In Addition: A least dragonmark also grants a +2 bonus to a certain kind of skill check.

Each spell-like ability of a dragonmark can be used a number of times per day, as listed for each. A character uses them as a sorcerer with the CL given in the descriptions of each dragonmark feat. Each more powerful aspect of a dragonmark stacks w. the less powerful aspects, so a lesser mark retains the power of a least mark, and a greater mark retains the powers of its lesser & least marks.

The magic of Siberys marks is undeniably powerful, generally duplicating a spell of 7th or 8th lvl



A character can make a Spellcraft check to identify a dragonmark and the spell-like ability it bestows on the person carrying it.
The DC of the check depends on the type of mark:
Mark type Least Lesser Greater Siberys Aberrant
Spellcraft DC 15 DC 20 DC 25 DC 30 DC 18


Powers & Effects

●Each power is usable once per day (twice where noted), +1 each time the mark's Aspect increases
●The number listed in front of each power is its spell level. If uncertain, alternatives are in parantheses
Caster Level (CL) = levels in ''Dragonmark Heir'' PrC +1 (if Least), +6 (Lesser), +10 (Greater), or CL = 15 (if Siberys)
Save DC = (10 + spell level + Charisma modifier)
2 = usable twice per day, not once. ●M = costly component. ●E = in ''Eberron'' corebook. ●MoE = in ''Magic of Eberron'' book.


The Marked Houses

Each dragonmark appears among the members of one large extended family (2 families for Mark of Shadow). By no means does every member of a dragonmarked family have a dragonmark, but it is extremely rare for a person who isn't a recognized member of one of these families to develop a mark (and such cases usually result from indiscretions on the part of a lesser scion of the family).

Each house specializes in a trade or service for which its mark gives its members a competitive advantage, and it controls guilds that regulate commerce in its area of specialization. Each family is made up of a mix of marked and unmarked members, since dragonmarks manifest randomly even among those with the ability to possess them.

The guilds employ both marked & unmarked people, who may be family members or unrelated retainers. The dragonmarked individuals perform their specialized magical functions for the house, & the unmarked handle the more mundane aspects of the trade. F.ex, both marked and unmarked members of Windwrights Guild of House Lyrandar work aboard ships; the marked heads o.t. family produce wind to power the ships, while unmarked masses do the other crew roles aboard the vessels


People With Marks

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