Nature: Condition
Type: Health

A character with 0 HP, or one who has negative HP but has become "stable" and conscious, is "disabled".

●Moves at 1/2 Speed.
●May take 1 single Move or Standard action each round,
but not both in same round, nor can he take Full-round actions.
●Can still take Swift, Immediate & Free actions.
●Taking Move actions doesn’t risk further injury
●Performing any Standard action (or any other action the GM deems strenuous, including some Free actions like casting a quickened spell) deals 1 damage after the completion of the act. Unless the action increased the disabled character’s HP, he is now in negative HP and "dying".

●A disabled character with negative HP recovers HP naturally if he is being helped.
●Otherwise, each day he can attempt a DC 10 Constitution check after resting for 8 hours,
to begin recovering HP naturally. The character takes a penalty on this roll = negative HP total.
●Failing this check causes the character to lose 1 HP, but this does not cause the character to become unconscious.
●Once a character makes this check, he continues to heal naturally and is no longer in danger of losing HP naturally.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License