Nature: Type of creature

The "deathless" are creatures that have died but returned to a kind of spiritual life, as a divine personification of reverence and respect for life, bound eternally to the material world. They are similar in many ways to both living creatures and undead. While undead draw their power from the dimension of Mabar, the Endless Night, the deathless are strongly tied to the plane of Irian, the Eternal Day, the birthplace of all souls.

Originally and most notably involved with the elves of Aerenal, as the Undying Court their religion worships is composed of the collected society their deathless elven ancestors. Deathless creatures are usually highly respected and honored by the living who associate with them or live nearby. Seen as physical guardians of divine mandate, even the lowliest deathless often commands the respect of living creatures that would easily outmatch it in battle.

While the process to become a deathless creature is only common in the elven Undying Court, there is nothing that actually prevents another race from becoming a deathless creature except the degree of effort required.

See Also: "Deathless" domain


Deathless Creatures

Crypt Warden
Sacred Watcher (template)
Undying Wizard

Deathless Traits

As deathless can be sort of considered to be "anti-undead", this means the mechanics for them are almost identical to the rules for undead creatures, except things are often inverted, much like how a mirror-image is identical but reversed to the original image.

HD: d8 Hit Die.
BaB: Medium progression (3/4 HD)
Good saves: Will.
Skill points: 4 + Int modifier (minimum 1) per Hit Die.
Class Skills: Diplomacy, Knowledge (arcana), Knowledge (history), Knowledge (religion), Sense Motive and Spellcraft.

Ability Scores:
•Have no Constitution score.
•Use their Charisma score in place of their Constitution score when calculating HP,
Fortitude saves and any special ability that relies on Constitution.

Proficiencies: Its natural weapons, all simple weapons and any weapons mentioned in its entry. Proficient in whatever type of armor (light, medium or heavy) it is described as wearing, as well as all lighter types. Deathless proficient with any armor are also proficient with all shields, except tower shields. Deathless not indicated as wearing any armor are not proficient with any armor.

Special Qualities:
•Darkvision 60 feet.


•Any effect that requires a Fortitude save,
unless the effect also works on objects,
is harmless, or is designed to affect deathless

•Death from Massive Damage (but instantly destroyed when hits 0 HP)
•Suffocation, starvation, & sleep deprivation (they don't breathe, eat or sleep)
•All mind-affecting effects (charms, compulsions, morale effects, patterns & phantasms)

•Death effects
•Sleep effects
Fatigue effects
Exhaustion effects .
•Bleed damage
•Nonlethal damage
•Ability damage to physical scores (Con, Dex, & Str)
•Ability drain
•Unlike undead, deathless are subject to energy drain.


•They are healed by positive energy and are harmed by negative energy.
•Take damage from unholy water in the same way that good-aligned outsiders do.

•Use of the "Command Undead" feat on a deathless creature can force it to flee as per the use of the "Turn Undead" feat.
•Likewise, use of the "Turn Undead" feat on a deathless can be used to control it as per the use of the "Command Undead" feat.

Any material based damage reduction that a deathless creature might naturally have because of its deathless nature is overcome by targath metal and only by targeth metal. Any other form damage reduction that a deathless creature has (weapon type, alignment, epic, etc) or that it may take advantage of through a magical item or spell remains unchanged.

Deathless don't count as undead for the purposes of special advantages specifically against the undead or for spells that are specifically effective against the undead. For example: Deathless creatures take no additional damage from "Wall of Fire" or "Magic Stone", nor are affected by Disrupting weapons, holy water, "Halt Undead", "Command Undead" or "Control Undead".

Spell Effects

•Not affected by "Raise Dead" & "Reincarnate" spells or abilities.

•The "Resurrection" & "True Resurrection" spells can affect them.
They turn deathless creatures back into the living creatures that were before becoming deathless.

•Gain the same benefits from "Consecrate" & "Hallow" that undead do from "Desecrate" & "Unhallow",
and are hindered by "Desecrate" & "Unhallow" just as undead are hindered by "Consecrate" & "Hallow".

"Hide From Undead" & "Undeath to Death" work equally well on deathless.

"Detect Undead" and similar effects to detect the undead will also detect the deathless,
but will also instantly reveal the difference between the two creature types.

•Those with a good alignment have a "good aura" as per a cleric of equal HD, and show under "Detect Good" as such.

•Deathless creatures only take 1d6 per two CL from the "Searing Light" spell.

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