The other dimensions, or "planes", that exist in the setting, 13 of them invisibly "orbiting" the world of Eberron ("outer planes"), while 3 of them being the "transitive" or "between" worlds ("inner planes").
INNER | Appelation | |
---|---|---|
Ethereal | ||
Shadow | ||
Astral | ||
OUTER | Appelation | Main Aspect |
Daanvi | the Perfect Order | Strongly Lawful |
Dal Quor | Region of Dreams | Mentally morphic |
Dolurrh | Realm of the Dead | Static, Entraps |
Fernia | the Sea of Fire | Fire-dominant* |
Irian | the Eternal Day | Mildly Positive |
Kythri | the Churning Chaos | Strongly Chaotic |
Lamannia | the Twilight Forest | Mildly druidic |
Mabar | the Endless Night | Mildly Negative |
Risia | the Plain of Ice | Cold-dominant* |
Shavarath | the Battleground | Alignment varies |
Syrania | the Azure Sky | Strongly Good |
Thelanis | the Faerie Court | Flowing time |
Xoriat | Realm of Madness | Wildly morphic* |
(* = also Mildly Evil)
Eberron spins within its own Material Plane, enfolded by 3 coexistent transitive planes: the Astral Plane, the Ethereal Plane, & the Plane of Shadow.
Within Eberron’s Astral Plane, 13 planes revolve in a complex orbit a round the Material Plane. Some have an elemental nature, some have alignment tendencies, and others are simply alien worlds. These planes are not the homes of the deities, and only one of them, Dolurrh, is a plane where mortal spirits go upon their death.
The 13 orbiting planes are separate from each other, with no connections between them. They are coexistent with the Astral, but separate from the Ethereal & the Plane of Shadow, so certain spells (f.ex. "ethereal jaunt" & "shadow walk") aren’t available to casters on these planes.
As the thirteen planes move through the Astral Plane, their paths take them closer to the Material Plane at times and farther away at other times. As a result, each of them occasionally becomes coterminous with the Material Plane, allowing connections between the planes.