Nature: Type of creature
Subtypes:Golem, ●Homunculi, ●Soulbound, ●Clockwork

A construct is an animated object or artificially created creature.





Living Constructs


The Soulbound

Soulbound Doll
Soulbound Mirror Man
Soulbound Mannequin
Soulbound Shell



Other Constructs

Animated Object
Caryatid Column
Graven Guardian
Warforged Titan


Construct Traits

●Don't breathe, eat, or sleep.
Senses: ●Low-light vision, ●Darkvision 60 feet.

●Sleep effects
●Death effects
●Necromancy effects . .
●death from massive damage . .
●Nonlethal damage
●Bleed damage
●Ability damage
●Ability drain
●Energy drain
●Mind-affecting effects (charms, compulsions, morale effects, patterns, & phantasms).
●any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

●Immediately destroyed when reduced to HP ≤ 0.
●No Constitution score. Any DC's or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
●Can't be ''raised'' or ''resurrected''.
●Can't heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as ''make whole''. A construct with the Fast Healing special quality still benefits from that quality.

●Gains bonus HP based on size, as shown on the following table:
Size Fine Diminuitive Tiny Small Medium Large Huge Gargantuan Colossal
HP - - - +10 +20 +30 +40 +60 +80

●Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
●Proficient with no armor.

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