Construct
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Icon%20-%20Creature%20Type%20Construct.png

Nature: Type of creature
Subtypes:Golem, ●Homunculi, ●Soulbound, ●Clockwork

A construct is an animated object or artificially created creature.
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Golems

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Homunculi

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Living Constructs

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The Soulbound

Soulbound Doll
Soulbound Mirror Man
Soulbound Mannequin
Soulbound Shell
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Clockworks

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Other Constructs

Animated Object
Caryatid Column
Graven Guardian
Scarecrow
Warforged Titan

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Construct Traits

●Don't breathe, eat, or sleep.
Senses: ●Low-light vision, ●Darkvision 60 feet.

Immunities:
●Sleep effects
●Death effects
●Necromancy effects . .
●Disease
●Poison
●death from massive damage . .
●Fatigue
●Exhaustion
●Stun
●Paralysis
●Nonlethal damage
●Bleed damage
●Ability damage
●Ability drain
●Energy drain
●Mind-affecting effects (charms, compulsions, morale effects, patterns, & phantasms).
●any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)

Health:
●Immediately destroyed when reduced to HP ≤ 0.
●No Constitution score. Any DC's or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
●Can't be ''raised'' or ''resurrected''.
●Can't heal damage on its own, but often can be repaired via exposure to a certain kind of effect (see the creature's description for details) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as ''make whole''. A construct with the Fast Healing special quality still benefits from that quality.

●Gains bonus HP based on size, as shown on the following table:
Size Fine Diminuitive Tiny Small Medium Large Huge Gargantuan Colossal
HP - - - +10 +20 +30 +40 +60 +80

Proficiencies:
●Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
●Proficient with no armor.

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