
| Creating | |
| CL | 12th |
|---|---|
| Craft | Clockwork |
| Check | DC 20 |
| Cost | 4'000 gp |
| Spells used |
geas/quest, make whole |
| Other | Maker must be CL ≥ 12 |
Type: Construct
Subtype: Clockwork
Alignment: True Neutral
Size: Medium
CR: 2
First Encountered: 28.2 "Magnum Opus"
(or was it 26.4 "Grand Theft Sharn" ???)
Description: "This four-armed, human-sized clockwork construct balances on 3 legs that rise into a central body."
Clockwork servants are about 5 feet tall and weigh over 400 pounds.
Information: Since clockwork engineers can’t always be present to make sure their devices are working at full capacity, the clockwork servant was invented to serve that role. These constructs excel at repairing themselves and other clockworks on the battlefield, proving useful for skirmishes and campaigns alike.
Rumors of clockwork servants with magically imparted intelligence persist among explorers of certain strange ruins — while no smarter than the average human, such “awakened” clockwork servants have skills and feats as appropriate for their HD, and are said to serve in more complex roles than mere repair workers.
Construction: The creator of a clockwork servant must start with crafted clockwork pieces worth 500 gp.
To create an intelligent model has a base cost of 7'000 gp (not 4'000 gp).





