Citadel Elite

Nature: Prestige Class

The King's Citadel operates in the interests and at the behest of the King and Crown of Breland. Originally formed as an elite unit of spies and scouts during the Last War, the Citadel became the eyes, ears, and sword of the Breland kings. Not every agent of the Citadel aspires to or qualifies for this prestige class; it represents the best of the Crown’s operatives — those with the skills and authority to take on the most harrowing assignments for the benefit and glory of Breland's king.

The Citadel operates throughout Breland as the ultimate agency for dispensing the King’s justice. Local watches and constabularies can call on its agents when a crime or situation poses a threat that spreads beyond their jurisdictions. Agents can also insert themselves into any situations, as they desire, since they wield the authority of the Crown. The Citadel also conducts operations beyond Breland’s borders, gathering intelligence, performing covert missions, and vigilantly working to keep Breland safe from its enemies.

The elite agent is the best of the best, saved for the most dangerous, most important assignments or granted latitude to serve the King and Crown as he sees fit. With a title such as the King's Blade, the King's Shield, or the King's Wand, the elite agent answers to the highest-ranking members of the Citadel, the Breland king’s intelligence adviser, or in rare cases to the King of Breland himself.

Part spy, part inquisitive, and part soldier, the elite agent serves crown and country with his heart and soul. He might have the training of a rogue or a fighter, a wizard or a sorcerer, but he has been forged by the Citadel to rise to the top of this extraordinary institution. Everything the Citadel elite does is for the good of Breland, and he sometimes receives missions from the Crown that require his unique abilities.

More often, however, he is left to his own devices. He is trusted to perform in the best interests of King and Crown without having to be constantly monitored or told what to do. He has his oath and his duty to guide him, and he is expected to always operate with the good of Breland in mind.


Region of Origin: Breland
Skills: Diplomacy 3 ranks, Perception 3 ranks
Alignment: Any lawful
Base Attack Bonus: +7
Special: Get recruited and trained by The Citadel,
and then get appointed as a special agent of the Crown.

Class Traits

Hit Dice: d8. Skill Ranks: 4 + Int mod.
BaB: Good. High Saves: Will.
Class Skills: Bluff, Knowledge (local), Knowledge (nobility),
Linguistics, Perception, Sense Motive

Level Progression

lvl Class Features
1 ●Citadel Training ●Additional Action Points
2 ●Combat Sense (defense) ●Bonus Feat or +1CL
3 ●Diplomatic Protection ●Royal Contact
4 ●Combat Sense (attack) ●Bonus Feat or +1CL
5 ●Disciplined Mind ●Focused Smite


Class Features

Proficiencies: All simple and martial weapons, and with all armor and shields.

1.Citadel Training: Gains a +2 insight bonus on all Diplomacy, Perception, and Sense Motive checks.

1.Additional Action Points: The nr of action points received wen gaining a new level increases by +1.

2.Combat Sense, defense (Ex): Develops an intuitive ability to avoid danger. The character gains an insight bonus to AC = his class level (+2 at 2nd level, +3 at 3rd level, and so on).

2/4.Bonus Feats: Gains a bonus feat of his choice. At either or both levels, a Citadel elite can choose to increase his effective spellcasting ability in a spellcasting class he possesses instead of taking a bonus feat.

3.Diplomatic Protection: Receives a signet (a ring or a brooch) from the King of Breland denoting the agent's favored connection to Crown and Nation. This connection provides status and a certain level of protection from the law. In Breland, this protection is absolute (though violating the laws of the land can lead to trouble for the agent).

In the neighboring lands of Aundair, Thrane, Karrnath, and Zilargo, treaties and long-established agreements protect agents of the Citadel, but agents who push their luck (meddling in the affairs of government in lands other than Breland, killing wantonly, or otherwise flouting the law at every turn) are likely to suffer “accidents” that are completely disavowed by authorities in those lands. In other realms, a Citadel elite’s diplomatic protection is meaningless.

3.Royal Contact: Has a contact close to the crown that provides information, assistance, and resources on an infrequent basis in exchange for the completion of missions and assignments that personally benefit the Brelish king. The type and degree of assistance this contact can provide is largely in the province of the DM.

As a general rule, this contact can perform the same function as a Diplomacy check used to gather information, a Bardic Knowledge check, any Knowledge skill check, a Profession skill check (to accomplish a specific task, not simply to earn money), or sufficient Craft skill checks to make or repair a single item.

Other functions are possible, at the DM’s discretion. The character can call upon this royal contact no more than once per adventure.

4.Combat Sense, attack (Ex): Applies this same intuitive sense to striking opponents in combat as well as avoiding blows, learning to anticipate where an opponent will move. The character doesn't gain a bonus on his attack roll, but he can ignore the target’s Dex & dodge bonuses to AC, to a max = (character’s class level) in total bonuses.

For example: A 4th-lvl Citadel elite fighting a displacer beast (Dex 15, Dodge) in Sharn negates its +2 Dex bonus to AC as well as its +1 dodge bonus from the Dodge feat, bringing its total AC from 16 to 14. The same character fighting a hellcat (Dex 21, Dodge) negates 4 points of the creature’s +5 Dex bonus to AC, and cannot negate its dodge bonus. Thus, he attacks the hellcat as if its AC were 17 rather than 21.

5.Disciplined Mind (Ex): Grants complete immunity to fear effects. Character also adds his Wisdom bonus (if any) to all Fortitude saving throws, in addition to his Constitution modifier.

5.Focused Smite (Su): The character may, once per day, add his Wisdom bonus (if any) to his attack roll and deal 1 extra point of damage per character level. He must declare this smite before making the attack roll.

Citadel Agents

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