Ciriziel del Alvalshim

Nature: Player Character
Player: Christoffer

Race: Elf
Origins: ???
Residence: ???

Class: Ranger 4
Alignment: Chaotic Neutral
Religion: ???
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Description

Gender:
Age:
Hair:
Eyes:
Height:
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Body:
Clothing:
Oher traits:
Languages: Common, Elven, ???, ???
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Information

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Racial Abilities

Low-Light Vision: See twice as far as humans in conditions of dim light.
Keen Senses: Get a +2 racial bonus on Perception skill checks.

Elven Immunities:Immune to magic sleep effects
●Get +2 on saves vs enchantment spells & effects.

Elven Magic: ●Gets a +2 racial bonus on CL checks made to overcome SR.
●Gets a +2 racial bonus on Spellcraft to ID the properties of magic items

Proficiencies: Long & Short bow (also composite), longsword & rapier.
Treats any weapon with "elven" in its name as a Martial weapon
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Class Abilities

Proficiencies: All simple & martial weapons, light & medium armor & shields (except tower shields)

1.Track: Adds 1/2 ranger level (min +1) = +2 bonus to Survival skill checks to follow or identify tracks.

1.Wild Empathy: Can improve the initial attitude of an animal.
This ability functions just like a Diplomacy check to improve the attitude of a person.
Roll: 1d20 + ranger level + Cha bonus.
●A typical domestic animal has starting attitude of ''indifferent'', while wild animals are usually ''unfriendly''.
●The ranger and the animal must be within 30 feet of one another, and in normal visibility conditions.
●Generally takes 1 minute, but, as with influencing people, it might take more or less time.
●Can also use this ability to influence a magical beast with an Int score of 1 or 2, but with –4 penalty.

1.Favored Enemy (human): Player selects 1 creature type from the ranger's "favored enemies" table.
●Gets a +2 bonus on Bluff, Knowledge, Perception, Sense Motive & Survival checks against such creatures.
●Likewise, they get a +2 bonus on weapon attack and damage rolls against them.
●Can make Knowledge skill checks untrained when trying to identify these creatures.
●If choosing "humanoids" or "outsiders" as a favored enemy,
you must also choose an associated subtype (f.ex. "hobbit" or "angel").

2.Combat Style: Player selects 1 of the listed "ranger combat styles" to follow
●Gets to select 1 bonus feat chosen from that style's list of available feats
●Benefits of the style feats apply only when character wears light, medium, or no armor.

3.Favored Terrain (urban): Player selects 1 type of terrain from the "Favored Terrains" table.
●Gets a +2 bonus on initiative checks & Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain.
●If traveling through favored terrain, they normally leave no trail & can't be tracked (though they may leave a trail if they so choose).

3.Endurance: Gains "Endurance" as a bonus feat

4.Hunter's Bond:
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Feats

(level 1 feat):

(lvl 2 Ranger Combat Style bonus feat):

Endurance: You gain a +4 bonus on the following checks & saves:
●Swim checks made to resist nonlethal damage from exhaustion
●Constitution checks made to continue running
●Constitution checks made to avoid nonlethal damage from a forced march
●Constitution checks made to avoid nonlethal damage from starvation or thirst
●Constitution checks made to hold your breath
●Fortitude saves made to resist damage from suffocation.
●Fortitude saves made to avoid nonlethal damage from hot or cold environments
Also: You may sleep in light or medium armor without becoming ''fatigued''.

(level 3 feat):

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Equipment

xxx: weapon. Dmg: . Crit: x#. Traits:
xxx: weapon. Dmg: . Crit: x#. Range: feet. Traits:
xxx: armor. AC: +#. Max dex: +#. Penalty: –#. Spd: ## ft. Traits:

Wealth: 8'000 gp.

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