Changeling
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Nature: Player Race
Type: Humanoid (shapechanger)

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Stats

Ability Scores: +2 Int, +2 Cha, –2 Con
Size: They're Medium creatures. Speed: 30 feet.
Slippery Minds: +2 racial bonus on saving throws against sleep & charm effects.

Manipulative: +2 racial bonus on Bluff, Intimidate & Sense Motive checks:
Changelings are inherently skilled in deception and intimidation,
and though they can't actually detect thoughts as doppelgangers can,
they can intuitively read body language and attitude with surprising accuracy.

Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance
as though using a "disguise self" spell that affects their bodies but not their possessions.
●This ability isn't an illusory effect, but a minor physical alteration of their
facial features, skin color & texture, and size, within the limits described for the spell.
●A changeling can use this ability at will, and the alteration lasts until she changes shape again.
●A changeling reverts to her natural form when killed.
●A "true seeing" spell reveals her natural form.
●When using this ability to create a disguise,
they get a +10 circumstance bonus on Disguise checks.
●Using this ability is a full-round action.

Natural Linguist: Add ''Linguistics'' to their list of class skills for any class they adopt.

Languages: Begin play speaking Common.
Those with high Int scores can choose from the following:
Auran, Dwarven, Elven, Giant, Gnomen, Halfling, and Terran.

Possible Dragonmarks: None (not one of the "dragonmarked races")

See also: Changeling feats

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Description

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Changelings are subtle shapeshifters capable of disguising their appearance. They evolved through the union of doppelgangers and humans, eventually becoming a separate race distinct from either ancestral tree. They don't have the full shapechanging ability of a doppelganger, but they can create effective disguises at will. This ability makes them consummate spies and criminals, and many changelings live up to that potential.

Personality: In general, changelings are prudent and cautious, preferring to take risks only when they feel that their chances of success are good or the payoff is worth it. They appreciate the finer things in life and take great pleasure in the comforts of a wealthy lifestyle when they can obtain it. They avoid direct confrontation, preferring stealthy strikes and hasty retreats whenever possible. In conversation, they are soft-spoken but have a gift for drawing out more information than the other party intends to reveal.

Physical Description: Changelings strongly resemble their doppelganger lineage, with only a passing nod to their human heritage. All changelings fall within the boundaries of Medium size, usually standing between 5 and 6 feet tall. Unlike true doppelgangers, changelings do have gender in their natural form, although they can adopt any shape they like.

Changelings have pale gray skin, and their hair is thin and fair. Their limbs are long and slightly out of proportion compared to other humanoids. Their faces have slightly more distinct features than a doppelganger’s, including a hint of nose and lips, though their eyes remain blank white and the rest of their facial features don’t look quite as finished as those on a human.

Relations: Nobody with any sense completely trusts a changeling. Many people, however, have reason to do business with them. Most members of other races treat changelings with extreme caution. Dwarves have little patience for their deceptive and subtle manner. Hobbits, on the other hand, enjoy matching wits with changelings, though they are often rivals in certain shady activities.

Alignment: Changelings of all alignments exist, but most gravitate toward the chaotic neutral alignment. They focus on their own concerns without any meaningful regard for laws or morals. Many have their own code of honor but are also fiercely independent. Some refuse to engage in assassination, while others embrace that path as the most perfect form of the changeling art of deception.

Lands: Changelings have no established homeland of their own. They live wherever humans do in Khorvaire, blending in among them and living in their shadow. They are most commonly found in the large cities of Khorvaire, where they form the backbone of the criminal underworld, though many find more respectable work as entertainers, inquisitives, government agents, and sometimes adventurers.

Religion: Many changelings revere the deity known as the Traveler, one of the Dark Six. Others follow a personal philosophy of the perfect form, in which physical transformation is a mystical practice symbolizing spiritual purification. This philosophy is curiously amoral, and its practitioners include both assassins and saintly ascetics

Adventurers: Changeling adventurers might be fleeing from past crimes, seeking revenge for a wrong done to them, or striving for spiritual perfection through the use of their shapechanging abilities. Others are driven to adventure through a simple lack of other palatable opportunities: Changelings who are not inclined toward crime or stealth often have difficulty finding steady work.

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Names

Changeling names are usually monosyllabic and seem to other races more like nicknames than proper names. In fact, changelings collect names and may go by entirely different names in different social circles. They make no distinction between male and female names.

Examples: Bin, Dox, Fie, Hars, Jin, Lam, Nit, Ot, Paik, Ruz, Sim, Toox, Yug.

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Known Changelings

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