Callestan
Sharn%20District%20-%20Callestan.png

Nature: Location
Type: Inn district in Sharn
Ward: Lower Dura
Social: Lower class

Buildings: Temples (Olladra, the Traveler), average lodging (35), poor lodging (100), average food (5), poor food (40), upscale trades (2), average trades (35), poor trades (70), upscale services (2), average services (30), poor services (70)

First Impression: The inns and taverns in this district are dark and grimy. Vermin run like water through the streets on a stormy day, including rats that scurry into shadows and foul men and women who study you with avaricious eyes.
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Information

When Sharn first rose from the ruins of Shaarat, Callestan was the center for trade and commerce. Today, it serves as a center for illegal trade and activity. The people who come to stay in the inns of Callestan sacrifice comfort to avoid the watchful eyes of the law, and many crooked deals are arranged in these dark taverns.

Until recently, Callestan was a stronghold of the Boromar Clan. The Tyrants and House Tarkanan both conducted business in the district, but the Boromars collected tribute from the merchants, and the fences, dreamlily dens, and gambling halls all owed allegiance to the hobbit crime lords.

Over the last two years, however, Daask has been posing a significant threat to the Boromar position in Callestan. Daask soldiers have beaten and killed Boromar operatives. Businesses with ties to the Boromars have been threatened, robbed, or even destroyed. Tarkanan and the Tyrants have taken advantage of this conflict to strengthen their own positions, expanding their businesses and contacts in the region.

Most of the average services and trades, and all of the upscale services and trades, offered in this district are criminal in nature. Callestan is the best place to go to find a fence, arrange for a burglary, or acquire forged papers. All of these things can be found elsewhere in the city, but in Callestan you don’t have to worry about the Watch taking an interest.

At this point, the district has become a crossroads for the four major criminal powers of Sharn, and one must deal with different groups for different services: ●House Tarkanan usually handles assassination and theft.
the Tyrants are typically tied to most forgery, deception, and prostitution.
●Smuggling, gambling, petty theft, and illegal goods are the realm of the Boromar Clan.
Daask takes the role of a wild card that could intrude on any of these areas, but usually deal in violent crime.
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Callestan Locations

The Broken Anvil Inn
The Cracked Mirror
Silvermist
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Surroundings

Gate of Gold district
North ▲
Precarious district ◄West Callestan East► Lower Central ward
▼ South
The Stores district

Above: The Bazaar
Below: Ashblack
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