Coure 2
Ataxian 4
Thyrlien 4
Gancanagh 4
Yamah 5
Bralani 6
Lillend 7
Raelis 10
Ghaele 13
Brijidine 17
Veranallia 20
Nature: Race of creatures
Type: Outsider
Class: Celestials
Alignment: Chaotic Good


Azatas are a race of celestials to whom the pursuits of freedom, creativity, love, beauty, and the individual's right to live a happy life are paramount. Azatas are champions of these concepts; they operate as great bards, knights, and explorers who roam the planes in search of good folk in need of their help.

Frequently described as the most "fey-like" of the celestials, azatas nevertheless often have strange, inhuman shapes or can take elemental or eldritch forms. Most have some knightly or courtly title, such as duke, countess, or prince, apparently hereditary, perhaps from a celestial monarchy long abandoned and forgotten. Azatas don't exploit these titles to exert influence over each other, instead using them for personal identification or a bit of self-importance. They are deadly and resolute foes of evil, fearless and clever in battle.

It is not surprising that the 3 best-known kinds of azatas can all fly, for they rarely stay in one place for long and prefer the thrill of motion and discovery to creature comforts. Most azata “settlements” are little more than a collection of tents around a landmark, gathered over the course of a day to share news, stories, and perhaps good-natured duels, and then packed up again a few days later.


Such temporary settlements are colorful and have a celebratory atmosphere, as azatas are quick to greet any of their kind as old friends. Although few can predict when and where an azata community might arise, some groups or breeds of azatas gather in cycles for traditional festivals and reunions. Such gatherings typically take place at atime of mystical consequence, such as on the evening of the lunar equinox, or during less predictable times, such as upon the wedding of two seers, and always in a place of pristine or stunning natural wonder.

All azatas fundamentally know when and where the closest or next gathering of their people might occur, and while none are required or even expected to attend, all are welcome. These gatherings do not preclude more permanent azata holdings and communes, however, and the heights the more benevolent outer planes endlessly ring with the songs of azata choirs.

While the stoic, homebound archons call their cousins flighty, azatas are driven by a crusading nature and feel bored when forced to stay in one place too long. This tendency also means they are unlikely to agree to serve mortals for an extended period of time, preferring to arrive, get the job done, and move on to some other quest or challenge.

As much as they seek to spread the cause of freedom and joy, azatas realize that they can't enforce such virtues throughout the multiverse. Without darkness there can be no light, without struggle there can be no victory, and that it's inherently pointless to try and promote freedom of choice by dictating to people what they should do.

Understanding this, these celestials remain removed from the majority of mortal conflicts, preferring to act as advisors in such situations rather than champions, granting goodly mortals ownership over their own triumphs. In cases where the forces of evil act overtly, however, and intrude upon mortal worlds, azatas are quick to rally to defend such realms and aid those who have no hope of defending themselves.


Azatas generally work together, but their powerful personalities and strong sense of individual freedom often see them disagreeing on how best to handle a particular situation. While both parties have the greater good at heart, these arguments can fester and grow into long-lasting grudges. In cases where a single azata is convinced his way is right, he might even enter a sort of self-imposed exile, abandoning the support of his kin so he can launch a one-azata crusade against the cruelties of the multiverse.

Like most other outsiders, they can't reproduce with each other in the mortal fashion, and often tryst with mortals who prove charming and good-spirited. Azatas dally frequently with their own kind, being quick to seek out feelings of love, joy, and companionship, but rarely feel bound or exclusive to merely one lover, regardless of its race.

They know the languages of Celestial, Syranian, Draconic, and Abyssal, but can speak with almost any creature because of their "truespeech" special ability.



Perception: ●Darkvision: 60 feet, ●Low-light vision.
Immunities:Electricity, ●Petrification.
Resistances:Cold: 10, ●Fire: 10.

Truespeech (Su): Can speak with any creature that has a language, as though using a ''tongues'' spell (CL=HD or 14, whichever is higher). Always active.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License