Ar'Gosh
HP 91 8d12+48
Init. +2 +2 dex
ATTACKS1
Base A. Bonus +8
Melee Attack +16
Ranged Attack +10
Maneuvers +16
DEFENSES
Armor Class +6
Touch AC +2
Flat-footed +4
Maneuvers +18

ABILITY trait mod
Strength 26 +8
Dexterity 15 +2
Constitution 20 +5
Intelligence 8 –1
Wisdom 8 –1
Charisma 5 –3
SAVES
Fortitude +11
Reflex +4
Will +1
SKILL Roll Ability Rank Class Misc
Acrobatics +13 dex 2 8 3 0
Appraise –1 int –1 0 0 0
Bluff –3 cha –3 0 0 0
Climb +12 str 8 1 3 0
Craft –1 int –1 0 0 0
SKILL Roll Ability Rank Class Misc
Diplomacy –3 cha –3 0 0 0
Disguise –3 cha –3 0 0 0
Escape
Artist
+2 dex 2 0 0 0
Fly +2 dex 2 0 0 0
Heal –1 wis –1 0 0 0
SKILL Roll Ability Rank Class Misc
Intimidate +3 cha –3 3 3 0
Perception +10 wis –1 8 3 0
Perform –3 cha –3 0 0 0
Profession –1 wis –1 0 0 0
Ride +2 dex 2 0 0 0
SKILL Roll Ability Rank Class Misc
Sense
Motive
–1 wis –1 0 0 0
Stealth +2 dex 2 0 0 0
Survival +4 wis –1 2 3 0
Swim +6 dex 2 1 3 0
KNOWLEDGE Roll Calculating
Nature +3 int –1 1 3 0

(–1 on sight-based Perception in bright sunlight or similar2)
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Nature: Player Character
Player: PK
User: Coq RougeCoq Rouge

Race: Orc
Origins: Jhorash'tar
Residence: The Cogs

Class: Barbarian
Alignment: Chaotic Neutral
Religion: The Fury
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Description

Gender: Male
Age: 14 years old
Hair: Black
Eyes: Green
Height: 6 feet, 5 inches
Weight: 272 pounds
Body: Dark green skin
Clothing:
Oher traits:
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Information

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Racial Abilities

Darkvision: Can see in the dark up to 60 feet.
Light Sensitivity: "Dazzled" in ●bright sunlight & ●radius of "daylight" spell.

Ferocity: ●Can stay conscious & keep fighting even at (HP < 0).
●Still "staggered" & loses 1 HP each round while at (HP ≤ 0), as normal.

Weapon Familiarity: Proficient in greataxe & falchion,
treat armaments with “orc” in name as ''martial'' category.

Languages: Orcish, Common
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Class Abilities

Proficiencies: ●All simple & martial weapons, ●Light & medium armor, ●shields

1.Fast Movement (Ex): Land speed is +10 feet faster than racial norm.
This benefit applies only when character's not wearing heavy armor & isn't carrying a heavy load.

2.Uncanny Dodge (Ex):
●Can't be caught flat-footed.
●Doesn't lose Dex bonus to AC if the attacker is invisible.
●Still loses Dex bonus to AC if immobilized.
●Can still lose his Dex bonus to AC if an opponent successfully uses the "feint" action against him.

5.Improved Uncanny Dodge (Ex): Can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least 4 more rogue levels than the target has barbarian levels.

3.Trap Sense (Ex):
●Get a +2 bonus on Reflex saves made to avoid traps.
●Get a +2 dodge bonus to AC against attacks made by traps.

7.Damage Reduction: Gets DR 1 /–.
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Rage

Raging: (2 + Con mod [5] + 2 per level [2x8]) = (2+5+16) = 23 rounds per day.
●Can enter rage as a Free action, but only once per turn.
●Rounds of rage per day is renewed after resting for 8 hours,
although these hours do not need to be consecutive.
●Can end rage as a Free action.
●Is fatigued after rage, for nr of rounds = 2x (rounds just spent in rage).
●Can't enter a new rage while fatigued or exhausted.
●If falls unconscious, rage immediately ends.

Rage Effects:
●+4 morale bonus to Str & Con
●+2 morale bonus on Will saves
●–2 penalty to Armor Class
●Can't use any Cha-, Dex-, or Int-based skills
(except Acrobatics, Fly, Intimidate, and Ride),
●Can't use abilities that require patience or concentration
●Any "Rage Powers" the character knows become available
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Rage Powers

2.???:

4.???:

6.???:

8.???:
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Feats

1.Weapon Focus (Greataxe): Get +1 bonus on attack rolls with the selected weapon
3.Dazzling Display: Intimidate all foes within 30 feet
5.Resolute Rager: While raging, when under the effect of a fear effect that allows a saving throw, you can make a new saving throw against that fear effect at the start of each of your turns before acting. If you succeed at the new save, the fear effect ends.
7.Vital Strike: Deal twice the normal damage on a single attack
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Equipment

Greataxe: 2-hand wpn. Dmg: 1d12+13. Crit: x3. Traits: +1 Furyborn (18'320 gp)

Bracers of Armor (+4): Give +4 armor bonus when worn (16'000 gp)

Wealth: 4'680 gp.

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