CL 5th
Aura Faint
Spells magic weapon
Nature: Magic Weapon Ability
Cost: +1 bonus

●The wielder can transfer some or all of the weapon's
enhancement bonus to a weapon being used by one of their allies.

●As a Free action, at the start of their turn before using their weapon,
the wielder chooses how to allocate their weapon's enhancement bonus.

●The wielder must have line of sight to the intended ally.
●The bonus granted to the ally's weapon lasts until the wielder’s next turn.
●The bonus given from the allying weapon doesn't stack with
the enhancement bonus on the boosted weapon (if any).

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