Aberrant Dragonmark Items

Nature: Magic Item
Type: Khyber Dragonshard Items


Though Halas Tarkanan didn't have the resources of House Cannith, legends of the War of the Mark suggest that he and his lieutenants wielded magic items that enhanced the powers of their aberrant dragonmarks, similar to the dragonshard focus items used by the dragonmarked houses.

Such tools might still be found in the battlefields of the War of the Mark, especially the ruins beneath Sharn. House Tarkanan has been actively seeking these treasures more or less since their foundation, and have managed to accumulate (and wield) more of these treasures than anyone before them.

Different Designs

The many lesser focus items for true dragonmarks that have been developed over the centuries don't work with aberrant dragonmarks. However, variations of these items could be created with Khyber dragonshards instead of Siberys shards, which would produce identical powers and effects for using with aberrant marks.

Greater aberrant focus items, those items which interact with specific mark powers, can take as many forms as those associated with the true marks, if not more.

The fact is that since practically no work or research has been done when it comes to these sorts of items for the past 1'500 years, it's mostly unknown how they might work differently or all the things that can be done with them.

Limits & Requirements


These items work by enhancing the character's natural abilities, and as a result a person who doesn't have the proper innate ability can't use the ''Use Magic Device'' skill to bypass these restrictions: These Khyber-shard items don't do anything on their own, they just magnify and/or modify the power which is already there. If there's no ''fuel'' for the item to use, then ''hotwiring'' the item won't do you any good (similar to how hotwiring a car & getting around the alarm is sort of pointless if the car is out of fuel & doesn't even have an engine).

Creating a magic item that incorporates a Khyber dragonshard is generally similar to making any other magic item of an equivalent kind. Naturally, a suitable dragonshard is a required part of the raw materials cost, which must then be "attuned" or "primed" to respond to the aberrant dragonmarks. This is simple enough for the general focus items that boost the mark itself, but for the greater focus items, those which produce a specific "external" result, the shard must usually be attuned to the specific aberrant power involved before it can be fashioned into that item.

A dragonmarked character can only attune a khybershard to the aberrant spell-like abilities they've chosen to have available through their own mark, not to all the other powers that an aberrant mark could have. That said, the shard for a lesser focus item can be attuned by anyone with an aberrant mark of sufficient strength.

Attuning a khybershard requires 1 day (added to the creation time for a shard item), but has no cost in gp and requires no roll or skill check. Once the dragonshard is attuned, crafting the item follows the same process as crafting any other magic item.

Recent Discoveries

In the past few weeks, the player characters assisted the wayfinder foundation in an expedition to one of the long-lost workshops of Halas Tarkanan. In this place he and his allies designed and built a large number of aberrant dragonshard items, a great many of which are entirely unknown to modern scholars.

Though chaos and near-cataclysm overwhelmed the expedition towards the end, as all sorts of factions and interests showed up and tried to meddle (like rakshasas, dragons, and house tarkanan), a remarkable amount of these aberrant-mark items were still brought back to the surface by different people involved.

This has made a great many new magic items available to the players, should they desire to buy them, not to mention it's a great opportunity for players to contact the GMs if they have an idea for a khybershard item they want to "find" in this selection.

As the various devices & treasures are analyzed and identified (and as the GM's and players come up with new ideas and write the mechanics for them), these previously unknown aberrant focus items & their descriptions will be added to the list below.

New Focus Items

Necklace of Enforced Friendship: Works much like a "collar of the wild bond", except with "charm person" instead of "dominate animal", and without the harsh range limit.

Cost: 3'500

Evil Eye: This khybershard has been cut into a smooth orb which functions as a prosthetic eye, replacing the wearer's eyeball within the eyesocket, and allows the person to see as if it was their actual visual organ (though things do take on a blueish tint in that eye). As is to be expected, it only provides this function for a wearer who has an aberrant mark.

If the wearer has "Bestow Curse" as a mark-power, however, they can also use its more terrifying power: When using their "bestow curse" ability, they can choose to channel it through their Evil Eye (causing it to glow ominously), which changes the effect from Touch-range to a Gaze Attack with Close Range (25 ft +5 per 2 CL). Everyone within the affected area must make a save or else be cursed, according to the mechanics for gaze attacks.

Cost: 17'500

Khyber's Eye: As Evil Eye, but in addition once per day can upgrade "Bestow Curse" to "Bestow Greater Curse".

Cost: 38'500

Levitating Disk: A wooden disc about the size of a large coin, though about half as thin as a coin would be, with a band of mithril along the rim that's carved with Aklo runes. In the center is a small khybershard which goes through the coin, visible from both front and back.

The user can throw the 'coin' as part of activating their "floating disk" aberrant mark power, making the disk form around the item, which grants it extra capabilities. When the duration of the disk elapses, or when the character chooses to cancel it prematurely (one of the abilities granted by the item), the 'coin' floats back to the user's outstretched hand.

A "floating disk" enhanced with this item has double the diameter (6 feet), can carry twice as much weight, and the force-disk itself can be made opaque if the user so desires.

In addition it's more buoyant: Normally, a "floating disk" can only hover up to 3 feet above the ground or floor, which means that floating it off the edge of a cliff will cause the force-disk to plummet downwards. With this 'coin' inside of it, however, that doesn't happen: if the ground suddenly drops away beneath it, the force-disk can continue to float along forwards without problems. The user can also choose to have it decend, at any rate they want, in order to safely & smoothly reach a lower altitude.

Finally, the user can spend a Full-round action of concentration while they themselves are on the disk (sitting, standing, etc), in order to make the force-disk levitate upwards on its own. They can ascend up to 10 feet per round, but it requires a successful Concentration check each round once they go higher up than Close range (25 ft +5 ft / 2 CL). If this fails, the previous "float along without falling" function doesn't apply, causing the disk to plummet downwards. The fall can be stopped once it's once more within Close range of the ground, if the 'driver' succeeds on a Concentration check.

Channeling Rod of Khyber's Elements: A wielder of one of these rod can use up to three dragonmark spell-like abilities per day with their effects modified. If the power inflicts energy damage, the wielder can use this item to change it so the effect inflicts Fire, Cold or Acid damage instead of whatever type it originally used. They can also choose to leave 1/2 the damage unchanged and only convert the other 1/2 of the damage into either Fire, Cold or Acid.

This is a use-activated item. A character may only use 1 channeling rod on any given use of an aberrant ability. A least rod can enhance only the power of a Least dragonmark ability. A lesser rod can enhance a Lesser or Least mark ability, while a Greater rod can enhance a Greater, Lesser or Least ability. A Khyber rod can enhance only a Khyber-mark ability.

Least: 500 gp. Lesser: 1'500 gp. Greater: 5'500 gp. Khyber: 12'250 gp.

Mollusc of the Mimic (neck slot): This pendant is in the shape of a conch seashell, fastened to a tasteful pale lilac silk band worn around the neck. Along the rim of the shell, and at its heart, are fastened five small khybershards, made to look like decorative gems.

Whenever the wearer uses the "Steal Voice" aberrant dragonmark power, they can choose to steal their victim's voice entirely, storing it in one of the five dragonshard-gems on the pendant, which glows an ominous blueish-purple colour for as long as it holds a stolen voice. The item can hold up to 5 voices at the same time, but the wearer can freely release any or all voices whenever they want to as a Free action.

A victim who has their voice stolen like this doesn't just get the "caster croak" spellblight, but is actually rendered entirely mute, with the expected problems this causes in regards to communication, spellcasting with Vocal components, and so on.

Meanwhile, the wearer can use a Swift action to 'use' one of the stolen voices, speaking with it as if it was their own voice, as per a more limited version of "Vocal Alteration", but with no max duration. This mimics the victim's voice perfectly, because it is literally their voice being used.

Even more than that, the wearer doesn't just sound like the victim, they speak like the victim does, both in vocabulary use, speech rhytm, phrases typically used, accent, and so on. This gives a +25 bonus on impersonating the victim in conversations and similar (like f.ex. speeches, song performances, etc).

The wearer even gains access to the victim's primary language (usually the racial language, when used on elves, dwarves, hobbits, and so on), but only while they have actively replaced their own voice with that of the victim. This won't allow the user to understand the language when others speak it, nor does it let them read and write with it.

If the wearer ever takes off the necklace, all stolen voices instantly return to their proper owners. A victim can also be regain their voice in the same way as they could be cured of the "caster croak" spellblight, except that this counts as a Major spellblight, not a Minor one. If a vicim regains their voice in any way, that voice is no longer available to the wearer.

Cost: 4'000 gp.

Aberrating Dragonshard Marking: When found, this took the form of a deep blue-purple liquid held in a reliquary-like glass cylinder/vial, with glimmering patterns seeming to swirl within the fluid. It turned out to be composed of powdered Khyber-shards that had been enchanted and suspended in an alchemical fluid.

To be applied it has to be injected into a subject, and then 'activated' or 'catalyzed' by someone who has an aberrant dragonmark, which will cause the liquid to settle right under the skin, where it takes on the same shape and colour as the activator's own mark. In effect, the subject develops what looks to be an abberrant dragonmark exactly identical to that of the person who put it there. Naturally, this item can't be used on someone who already has a dragonmark, whether true or aberrant.

Doing this permanently bonds the item to the subject's body and soul, in an excruciatingly painful process which reduces their max HP by 1 per aspect-level the marking simulates (least -1, lesser -2, greater -3). From now on, they are treated as if they had an aberrant mark for the purpose of how feats, spells, items and other effects react to the character. (sort of an "honorary membership")

F.ex: A weapon that deals +1d6 damage to aberrant targets would inflict this extra dmg on the wearer, and a protection spell that is set to trigger if an aberrant dragonmark is within range would be set off by the character's presence.

This does not, however, qualify the character for feats that have an aberrant dragonmark as a prerequisite. For any effect or interaction dependant on the specific traits of the mark, such as its level of aspect or what powers it grants, the item is treated as having the same traits & values as the aberrant mark of whoever activated the dragonshard marking and bonded it to the wearer in the first place.

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